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Heavy Rain Creator: ‘The Only Thing I Didn’t Want to Do Was a Sequel’

Kotaku - Heavy Rain got some criticism. There are whole train of thoughts that either praise or slam Quantic Dream’s experimental PS3 game. Some people love what it tried to do in terms of how play mechanics and plot continuation when certain characters died. Other players hated the way it tried to tell its story. When Beyond: Two Souls showed at the Tribeca Film Festival recently, I asked designer David Cage what he took from those critiques and try to address in the next game from the French game development studio. His answer? “You never design in reaction to critiques otherwise you create a product.”

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