40°
Submitted by -Mezzo- 748d ago | interview

Heavy Rain Creator: ‘The Only Thing I Didn’t Want to Do Was a Sequel’

Kotaku - Heavy Rain got some criticism. There are whole train of thoughts that either praise or slam Quantic Dream’s experimental PS3 game. Some people love what it tried to do in terms of how play mechanics and plot continuation when certain characters died. Other players hated the way it tried to tell its story. When Beyond: Two Souls showed at the Tribeca Film Festival recently, I asked designer David Cage what he took from those critiques and try to address in the next game from the French game development studio. His answer? “You never design in reaction to critiques otherwise you create a product.” (Beyond: Two Souls, Heavy Rain , PS3, Quantic Dream)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
10°

Project CARS Wii U Practically Cancelled – any Glimmer of Hope?

3m ago - It seems that due to large performance issues Project CARS is certainly not arriving on the Wii U... | Wii U
20°

E3 2014 Announcement Check-Up Ubisoft

4m ago - Gizorama looks at the announcements Ubisoft made last year and where they stand as of now. | Xbox
Ad

Visit CGMagazine: The Culture of Games

Now - CGM is for the mature audience of comics and games that wants more out of their media than just a review score. | Promoted post
20°

How Nintendo Makes Its Games Appear Cheaper in Japan

4m ago - It looks like Nintendo is doing funny stuff on its official website with price listings to make i... | Wii U
20°

Rogue Legacy Xbox One Review | Marooners' Rock

22m ago - Andrew writes: "For the past few weeks I’ve put in a lot of time within Rogue Legacy for Xbox... | Xbox One
40°

Tom Clancy's The Division: Weapons

23m ago - Some new concept art of the weapons that will be in The Division has been revealed. Red Storm Ent... | PC