Submitted by -Mezzo- 932d ago | interview

Heavy Rain Creator: ‘The Only Thing I Didn’t Want to Do Was a Sequel’

Kotaku - Heavy Rain got some criticism. There are whole train of thoughts that either praise or slam Quantic Dream’s experimental PS3 game. Some people love what it tried to do in terms of how play mechanics and plot continuation when certain characters died. Other players hated the way it tried to tell its story. When Beyond: Two Souls showed at the Tribeca Film Festival recently, I asked designer David Cage what he took from those critiques and try to address in the next game from the French game development studio. His answer? “You never design in reaction to critiques otherwise you create a product.” (Beyond: Two Souls, Heavy Rain , PS3, Quantic Dream)

Add comment

You need to be registered to add comments. Register here or login
New stories

LucasArts Style Adventure Thimbleweed Park Keeps Chugging Along

21m ago - Serena Nelson writes: "Thimbleweed Park is about two washed-up detectives that suspiciously look... | PC

The Braselspective: Super Mario Maker

33m ago - Tony Brasel of Gaming Rebellion breaks down all of the major parts of Super Mario Maker to examin... | Wii U

Blu-ray And DVD Highlights for November 2015

Now - With the spooky month of October all but ritualistically murdered and buried in a haunted house sitting a top an ancient Indian burial ground under... | Promoted post

8WNterview: Ackk Studios Talks YIIK & Chromophore, Death, and Fixing Mistakes

3h ago - 8-Worlds News talks to Ackk Studios' Brian Allanson on upcoming titles YIIK: A Post-Modern RPG an... | Wii U

Bloodborne: The Old Hunters – How to Get to Hunter’s Nightmare

3h ago - Bloodborne’s first expansion, The Old Hunters, takes place in another realm called The Hunter’s N... | PS4

The Roach Approach - Battlefront for under $600 | PC Gaming Enthusiast

3h ago - Check out Jake Roach's November build where he builds a system that can run Battlefront for under... | PC