Tin Salamunic: Deadly Premonition is ugly, broken, confusing, demented…and also one of the most extraordinary experiences of the decade. It disregards all conventional quality standards and plays by its own rules. It’s juvenile and careless, yet provoking and immersive. It fails as a traditional video game, but succeeds as a work of fiction. How much of its absurdity is intentional remains unclear, but this exceptionally orchestrated disaster has to be judged on its own merits. As one of those rare cases where the failures emphasize the strengths, Deadly Premonition achieves its individuality by being the Ed Wood of gaming – it’s so bad (well, more like odd) that it’s brilliant. Originally released as an Xbox 360 exclusive, Deadly Premonition has garnered a cult following and the reviews have been amusingly split amongst critics. While many despised the near broken gameplay and nauseating visuals, others praised its unique ruggedness as the holy grail of this generation. The Director’s Cut hopes to iron out some of the rough edges and reach the PS3 audience, but are the improvements enough to stretch beyond the game’s fan base or do they compromise the integrity of the original?