At the NeuroGaming conference, Valve's Mike Ambinder describes how to incorporate a gamer's biofeedback reaction into game play.
I have my own sweat-detection technology. I'm good.
It'll be useful for waiting for any Half Life 3 related announcement this summer. I'm pretty sure they'll make it a social experiment and do something like; "the more people sweat the faster we will reveal HL 3".
Shades of the old Atari Mindlink! (well, in fact, no, not really.)
Super Duper Doo! How about making a game?
Finally a positive story about video games and a psychologist. A few fame-hungry lunatics and charlatans tend to make my entire profession look bad. Not all of us are out to destroy video games.
they should also work on making a game detect when your heart rate goes up, i know ive had several games to that to me during certain moments :)
Gabe has actually mentioned that previously with eye tracking.
cool, imagine the game changing because your body is more amped up than normal! so many possibilities
yeah, L4D would be the perfect game to showcase that type of tech. A while back he on about how bio-metrics will be the future, not motion controls.
Ninja Gaiden sigma 2 on hard mode had me sweatin all over my room
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