Marrying incredible scope with granular detail, the only way Rockstar knows how.
all images shown was on consoles right? edit well for consoles still looks damn good. more or less i think they focused on the city and made sure there is stuff to do.
To me it just look like the engine doesn't handle characters and facial features all that well. It was like this in GTAIV too. Here's hoping that in GTAVI they upgrade their engine and use some type of facial mocap like LA Noire.
come on now... how many open world games have the level of openness, detail, lighting, physics..etc and still pull of facial animation better then gta4, let alone gta5?
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