GI:For a game that's so simple, Draw Something 2 has been hard to review. The game's core concept - sending pictures back and forth between your friends and guessing what they represent - is so simple that it's really hard to change it in any meaningful way. To boot, it's not even a new concept; all the original Draw Something did was create a mobile and social implementation of the classic board game Pictionary. That's not to denigrate OMGPOP's work on the original game. It was a clever interface that took great advantage of Facebook, the iPhone's touchscreen, and asynchronous multiplayer gameplay. Like millions of people, I was pretty addicted to Draw Something when it first released. Then, like many, I grew tired of the experience and drifted off to other mobile games.