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Making Action Game Minions Interesting, Part 1: The Art

Tim Harris: There's a problem that all shooters encounter-- the problem of enemy frequency. By its nature, an action shooter requires shooting. Of "bad guys." And lots of them. To provide both swarms of enemies to fight and a constant stream of excitement, we try to infuse even the most common characters with personality, interesting (meaningful) behaviors and variety. That's what we're going for with the next enemy we're examining for our upcoming mobile shooter, Morning Star. For reasons that will become apparent, he's a studio favorite.

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gamasutra.com
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