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Artec Interview: 3D Scanners Evolving Facial Expressions, Animation in Games Like Beyond: Two Souls

GE:

Many of you may have already seen the Artec 3D Scanner’s rewards without knowing, as the technology was used for the creation of Elizabeth in the TV advert for Bioshock: Infinite and the company's 3D Scanner, named EVA, is also playing a role in the creation of Beyond: Two Souls which arguably has shown the most convincing facial expressions in a game so far.

So what makes the technology such a useful asset to the game industry? I asked Anna what advantages EVA can provide over the traditional development methods when creating a lifelike character.

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OccludedGamer1151d ago

Really cool sounding tech. I always assumed these were only getting used for movies but it seems like it could make a good replacement to Mo-cap for games