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Submitted by Nerdypie 940d ago | interview

Artec Interview: 3D Scanners Evolving Facial Expressions, Animation in Games Like Beyond: Two Souls


Many of you may have already seen the Artec 3D Scanner’s rewards without knowing, as the technology was used for the creation of Elizabeth in the TV advert for Bioshock: Infinite and the company's 3D Scanner, named EVA, is also playing a role in the creation of Beyond: Two Souls which arguably has shown the most convincing facial expressions in a game so far.

So what makes the technology such a useful asset to the game industry? I asked Anna what advantages EVA can provide over the traditional development methods when creating a lifelike character. (Beyond: Two Souls, PS3)

OccludedGamer  +   940d ago
Really cool sounding tech. I always assumed these were only getting used for movies but it seems like it could make a good replacement to Mo-cap for games

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