Submitted by -Mezzo- 887d ago | interview

Suda51: We ran into a "wall" at publishers

GI - The Japanese designer believes he'll be able to drive better sales of his games now that he's part of GungHo Online. (Culture, Gungho Online Entertainment America, SUDA51)

jc48573  +   888d ago
wow, it's been awhile since Suda51 made an RPG.
Chaos_Raiden  +   887d ago
It is a sad thing to see that not many publishers appreciate his company's unique, eccentric and stylish games concept.
NYC_Gamer  +   887d ago
Its because they expect to see results after help fund the project
HiddenMission  +   887d ago

Problem is they haven't been given a real budget so titles have to be smaller which impacts what and how much content is put into a title.

Many publishers don't take risks so they won't allocate a real budget to a risky title. Publishers need to have faith in good developers and give them the money and time they need to make magic. If you look at Irrational Games how many times was BioShock Infinite pushed out due to fine tuning...it's that kind of respect for the art that publishers need to learn so each title can really hit it's target from a quality and sales perspective.

Just my take on the subject matter though.
adorie  +   887d ago
To be fair, if they would stop hiring Hollywood actors and such to do voices, maybe we'd see better games, since more of the budget would actually, I don't know, go into the actual game?

Besides, it doesn't take a Hollywood actor to do a great voice. They can hire someone on the cheap and still get good results.
Mouktouk  +   887d ago
In my opinion, Grasshopper Manufacture is one of the only studios that understand how video games should be.

Killer7, Lollipop Chainsaw, No More Heroes, Shadows of the Damned,... Their games are certainly pretty weak technically, but they are very fun and enjoyable.

Most games these days take their role too seriously, they become very generic for the sake of immersion, but they forget the most important: the experience. What matters in a video game isn't how realistic a situation feels, but the experience you have with a game, may it be graphic-wise, gameplay-wise or story-wise.

I wish they were a bigger studio so they can fill in their technical weaknesses and spread their vision through the industry.
MyNutsYourChin   887d ago | Immature | show | Replies(2)
Venox2008  +   887d ago
agree with you, Suda51 ftw, platinum games as well

Add comment

You need to be registered to add comments. Register here or login
New stories

Destiny: Daily Heroic Ghost Locations (Vault Of Glass)

9m ago - Today's daily heroic mission includes a secret side quest, that awards a secret chest as well as... | Xbox One

Guitar Hero Live FreeStyle Games London Interview

9m ago - FreeStyle Games developer Aaron Grimes talks about the new Activision Guitar Hero Live game in th... | PS4

This October's Releases For All Things PlayStation

Now - The spooky month of October is almost upon us and that means another calendar month of releases to feed our gamer appetites. We take a look at what... | Promoted post

Shovel Knight: Plague of Shadows | The Vita Lounge

46m ago - Liam from The Vita Lounge played through the first Shovel Knight expansion, but did he enjoy it a... | PS Vita

First Impressions: Forcing Our Way to the Front Line in Star Wars Battlefront on PS4 - Push Square

47m ago - Push Square: "Fans of sci-fi video games have been waiting for a new Star Wars Battlefront ever s... | PS4

Uncharted: The Nathan Drake Collection Review | Den of Geek US

1h ago - Nathan Drake makes his debut on the PlayStation 4 in his very own Uncharted remastered collection! | PS4