90°
Submitted by -Mezzo- 795d ago | interview

Suda51: We ran into a "wall" at publishers

GI - The Japanese designer believes he'll be able to drive better sales of his games now that he's part of GungHo Online. (Culture, Gungho Online Entertainment America, SUDA51)

jc48573  +   795d ago
wow, it's been awhile since Suda51 made an RPG.
Chaos_Raiden  +   795d ago
It is a sad thing to see that not many publishers appreciate his company's unique, eccentric and stylish games concept.
NYC_Gamer  +   795d ago
Its because they expect to see results after help fund the project
HiddenMission  +   795d ago
@NYC_Gamer

Problem is they haven't been given a real budget so titles have to be smaller which impacts what and how much content is put into a title.

Many publishers don't take risks so they won't allocate a real budget to a risky title. Publishers need to have faith in good developers and give them the money and time they need to make magic. If you look at Irrational Games how many times was BioShock Infinite pushed out due to fine tuning...it's that kind of respect for the art that publishers need to learn so each title can really hit it's target from a quality and sales perspective.

Just my take on the subject matter though.
adorie  +   795d ago
To be fair, if they would stop hiring Hollywood actors and such to do voices, maybe we'd see better games, since more of the budget would actually, I don't know, go into the actual game?

Besides, it doesn't take a Hollywood actor to do a great voice. They can hire someone on the cheap and still get good results.
Mouktouk  +   795d ago
In my opinion, Grasshopper Manufacture is one of the only studios that understand how video games should be.

Killer7, Lollipop Chainsaw, No More Heroes, Shadows of the Damned,... Their games are certainly pretty weak technically, but they are very fun and enjoyable.

Most games these days take their role too seriously, they become very generic for the sake of immersion, but they forget the most important: the experience. What matters in a video game isn't how realistic a situation feels, but the experience you have with a game, may it be graphic-wise, gameplay-wise or story-wise.

I wish they were a bigger studio so they can fill in their technical weaknesses and spread their vision through the industry.
MyNutsYourChin   794d ago | Immature | show | Replies(2)
Venox2008  +   794d ago
agree with you, Suda51 ftw, platinum games as well

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
30°

Everything We Know About Shenmue 3 - Cliqist

17m ago - Marcus Estrada writes: "Shenmue 3 is the first video game Kickstarter to have been announced and... | PC
40°

Fatal Frame: Maiden of Black Water should have been playable at E3 2015

36m ago - With Fatal Frame being a more unusual property, one would think Nintendo would want to show it of... | Wii U
Ad

Go Mechanical

Now - WASD mechanical keyboards provide a superior typing experience over common rubber dome keyboards. | Promoted post
30°

Cycling Stars - Tour de France Cheats: The Strategy Guide and Tips

39m ago - There are 3 types of Draws : the regular draw, represented by 4-leaf clover of green colour, the... | iPhone
30°

Shack Reels: Top 10 Video Game Ninjas

39m ago - "It's time for another top ten! Grab your Katana, strap on your black belt, and sharpen all the t... | Culture
40°

F1 2015 Will Have an Updated Matchmaking, Introduces “Feature Race” Lobby System

40m ago - "F1 2015 is due out this month on PlayStation 4, Xbox One, and PC, but Game Designer Steven Embli... | PC