BioShock Infinite, ludonarrative dissonance, and “next-gen game design”

VB - Ever since BioShock Infinite came out, we’ve seen articles sort of criticizing its level of violence and how that clashes with its story. Alongside this, we’re seeing an increasing amount of observations about the “ludonarrative dissonance” that exists when you try to mix a deep storyline with a shooter. The ultimate question about that is: What do you do about it?=

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