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8 games that changed gaming – historical titles that changed how you play

OPM: When was the last time you loaded up a game that changed the very way you play? It’s been a while hasn’t it? We line up a few historical PlayStation titles that changed perceptions or introduced new mechanics you now take for granted.

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officialplaystationmagazine.co.uk
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Pintheshadows1244d ago

I'm almost certain there were some shooters on PC that used 'over the shoulder' aiming before Resi 4. Admittedly, they were not as big as Resi 4 but they still had it.

Ares84HU1244d ago

Which pc game used over the shoulder before RE4?

Mouktouk1244d ago

Well, in terms of camera behavior, there was Fade to Black that used a similar system.
http://www.youtube.com/watc...
One can argue if we can consider it as "over the shoulder gameplay".

-GametimeUK-1244d ago

I don't think it matters. Resident Evil is the one that made it popular enough to change the way a lot of games are played.

Pintheshadows1244d ago (Edited 1244d ago )

I can't remember the name sadly but it was a near future sci-fi shooter that also had a cover mechanic. It was the first instance of both I remember encountering. I wish I had an idetic memory.

In fairness though Gametime is right. Resi 4 was the big one.

dragonyght1244d ago

RE4 only popularized just like Gears Popularized the cover system. if i remember correctly Freedom Fighters had over the shoulder camera and it came out about 1-2 year b4 RE4 another game was Firefighter F.D. 18

Mouktouk1244d ago

Pintheshadows: Are you talking about Kill.Switch?
http://www.youtube.com/watc...

jetlian1244d ago

actually a few of these are wrong. Splinter cell predates resident evil 4 by 2 years. And splinter cell wasn't the first to do it!

modern warfare wasn't the first shooter to do modern. jumping flash wasn't the first 3d platformer.Blinx the cat had time controls before pop 2003.

Im sure someone can find a game in the 8/16 bit era with time controls

Cid331244d ago (Edited 1244d ago )

Syphon Filter (1999) Oni (2001), Max Payne (2001) and SOCOM (2002)

were the first to have free aiming,,

Imalwaysright1244d ago

The 1st game to have cover system was WinBack for PS1/N64.

+ Show (5) more repliesLast reply 1244d ago
-GametimeUK-1244d ago

Journey / Flower had quite an impact on me. GTA3 was an awesome 3D Sandbox. Gears of War and its cover system is a big one too. Sure it's not a PS game and it wasn't the first to do it, but it is the game that brought it to the mainstream and developed a gaming trend. Since it's a Sony article I'm trying to think of Sony related games. They say Voice control in Socom is similar to Kinekt and PS Move? Screw that... Eye Toy falls more in line with the point they're trying to make.

Finally, I'm gonna say the Souls series has the potential to change a lot in the industry due to the online infrastructure. Invading other peoples games is something I would like to see in the future. (Watch Dogs has invasions, right?)

admiralvic1244d ago

Mindjack had it, though the ability to kick invaders made it seem trivial. With this being said, I don't think it's going to become popular. One of the biggest problems with Mindjack was that an invader could make the game seem IMPOSSIBLE, since you're fighting a real person + AI with their only mission being stopping you from progressing. I was literally able to prevent one guy from beating stage 2 for an hour and a half before he stopped playing. Sure it can be worked out better, but I just don't see it catching on.

-GametimeUK-1244d ago

I still have hopes for the feature or features inspired by it. If Watch Dogs pulls it off then maybe the trend can spread and get more creative. Resident Evil 6 also had a mode where you could become an enemy in another persons game, didn't it?

MilkMan1244d ago

I like this list, but I would have to say that it was Mario 64 that taught us all that platforming was a viable thing in 3D space.
Other than that, I think the list is pretty good.

guitarded771244d ago

I would agree that SM64 was the game that really pushed 3D platforming, but this is a PlayStation Magazine site, so they avoided Nintendo games for obvious reasons.

RBlue_Desire1244d ago

1.Resident Evil 4, 2005 – Over the shoulder aiming
2.Max Payne, 2001 – Bullet time
3.Gran Turismo, 1997 – console racing simulation
4,Call of Duty 4, 2007 – The modern shooter
5.Prince of Persia, 2003 – Time control
6.Fight Night 2004 – Analogue controls in sports
7.Jumping Flash, 1995 - 3D platforming
8.SOCOM, 2002 – Voice commands

GABRIEL10301244d ago

Mario 64, this is until now the most advanced Mario game ever made, the game has a nice 3D gameplay.

Gran Turismo: a game full of details, tracks, cars, details and amazing music.

Ace combat 4: amazing graphics, music, characters and story

Rise of Nations: a strategy game in real time.

FF8: A game of several hours of gameplay and nice characters.

Battlefield 3: Tanks, fighters, APC's, a lot of weapons, destructible enviroments, amazing multiplayer.

Killzone 2: Addictive multiplayer, the helghans are great!

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