Pandora’s Tower: Free From The Shackles Of A Single Genre (Siliconera Review)

"It’s tempting to suggest that Pandora’s Tower occupies a design space floating sweetly between Castlevania and Shadow of the Colossus. The game’s ambitious agenda seems ever eager to marry elements of both to create a masterpiece. A sword and a length of chain that allows the game’s protagonist, Aeron, to grapple enemies as well as the environment, offers a chance to feel something like a Belmont, while the gravity of Aeron’s quest grabs at the narrative weight one might expect from a Ueda title.", writes Siliconera.

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TheDivine1273d ago

This game rocks. I think it got lost in the shuffle behind Xenoblade and The Last Story. People have forgotten about it now since its been a year since the other two released and many people expected a rpg which this isn't. Castlevania meets SOTC is a very fitting name actually. Has those great designed Metroidvania levels with beautiful art direction, minimalist cast and story, and bad ass bosses that are a puzzle in themselves. This will become a cult classic for sure.

Hate the time limit though. That same boss made me run out of time. Got to him with a full bar but after an hour I had to retreat. Il say it again I HATE time limits but at least it fits the story.