Gi - Fez is an indie puzzle-platformer originally developed for the Xbox 360′s Xbox Live Arcade service, but is now available for PC. The game was developed by Polytron Corporation. It is a labor of love birthed by a small team headed by the passionate Phil Fish, some of the struggles and tribulations facing the game can be seen in the wonderful documentary Indie Game: The Movie. Trap Door helped co-publish the title with Polytron on both the Xbox 360 version and PC port. The 360 version is a critical darling and has received high praise, but the game has been maligned by some issues. Does this PC port fix some of those issues and successfully recreate the magic of Fez or does it end up having a variety of issues on its own?