100°
Submitted by silentmanjay 436d ago | opinion piece

The Pessimistic Optimist: Could The Evil Within Be A Breath of Fresh Air for Horror Games?

J. Hugo writes "The Evil Within, for many horror gamers, looked like the type of game they wanted and/or needed, and Mikami being behind the project only made it all the sweeter. However, I’ve had some reservations. Don’t get me wrong, I’m pretty excited for the game. However, will The Evil Within really turn out to be that breath of fresh air for horror games that everyone thinks it will be?" (Culture, PC, PS3, PS4, The Evil Within, Xbox 360)

ShugaCane  +   436d ago
I must be the only one who is scared of gore. Brutal and violent deaths scare me, yes. I remember watching Martyrs. I was terrified the whole time because I was like "Oh my god, I'm going to se horrible things, I'm so scared". Same thing with Resi 4. Whenever I heard that guy with his chainsaw approaching I was thinking "Nooo, I don't want to lose my head, pleaaase". Anyway. Can't wait to see more of The Evil Within. If the game is as creepy as the live trailer was, then it's going to be an instant buy for me.
Kyosuke_Sanada  +   436d ago
Classic Resident Evil always gave you an option of fight or flight when it came to any situation. There were situations where there were monsters in enclosed spaces however if you time the sidesteps just right you can dodge the mob or better yet make a zombie fall over into the others so you can run past which I usually did. Then there is expert use of the knife which many game guides would tell you to discard but can be very effective in getting past enemies with some well-timed slashes to the leg.

Another issue I have with the article is the perfect balance between horror and horror. I think Resident Evil II nailed in my opinion even though Mikami only had a supervisory role in it's creation. Of course there were over the top boss fights and explosions however they were never frequent enough to break the game's atmosphere.

And why.....WHY do people always think they have to add "I wasn't scared when I played X game" to sound like a badass, so what? You don't have to be terrified of the game or movie to appreciate the effort of the creators to induce fear. This was the most frequent response that supporters of Resident Evil's action transition which has Capcom regretting their decision to follow suit. It's should be one of the questions that should be answered only when asked in my opinion.

Sounds like nitpicking to me in those areas but the read gave some valid concerns.
#2 (Edited 436d ago ) | Agree(0) | Disagree(0) | Report | Reply
HarryMasonHerpderp  +   436d ago
I'll be surprised if this game isn't amazing considering who's directing it.
DarkBlood  +   436d ago
hopefully it becomes a series
ifritAlkhemyst  +   436d ago
I'm gonna need an army to support my flame shield but I thought everything about this game's trailer was cheesy as hell.

I'll reserve judgement till I see some gameplay though.
HarryMasonHerpderp  +   436d ago
It really was cheesy as hell to be honest but I wouldn't pay to much attention to a live trailer wait for some gameplay before you make your mind up.
Kyosuke_Sanada  +   436d ago
Well it was meant to be cheesy so you are not wrong lol. All Shinji Mikami games have campy live action trailers to support it because he loved grindhouse trailers for movies. Watch the Vanquish and Resident Evil classic intros and you will get what I mean.....

http://www.youtube.com/watc...

http://www.youtube.com/watc...

http://www.youtube.com/watc...
#4.2 (Edited 436d ago ) | Agree(0) | Disagree(0) | Report | Reply
CEOSteveBallmer  +   436d ago
more like a Pessimistic pessimist. This is Shinji Mikami!!. And this is his "Recent" horror game. The last horror game he made was way back in 2005 RE4. So I doubt this will be terrible. He never made a "Bad" horror game even once. This will be a breathe of fresh air because:
1. we are suffocated by shooters!!.
2. Its a classic survival horror modified with modern gaming mechanics (Not action packed, COD style)
3.Bethesda is giving freedom for tango gameworks
4. Lastly, Core elements in horror games doesn't need to be changed, The atmosphere, sound, the enemies and fight or flee mechanics. I was dreaming of a horror game like Siren blood curse where you will "Sneak" past enemies and its a very scary and intense feeling but with a big production value like resident evil 4!!. And this is it!!
#5 (Edited 436d ago ) | Agree(0) | Disagree(0) | Report | Reply

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

Second English Trailer Released for Disgaea 4: A Promise Revisited

12m ago - Hardcore Gamer: The nearly four minute trailer features glimpses of the character roster, includi... | PS Vita
20°

Indie Developer Tom Coxon on Lenna’s Inception; Procedural Generation, Publishers, and Game Dev

1h ago - Independent games developer and big-time CEO of Bytten Studio shares his experiences developing h... | Industry
40°

GamersGate Launches 75% Off 2K Greatest Hits Sale, Total War and Space Battle Week-End

1h ago - GamersGate unveiled its classical Week-End sale and you can now get some of the greatest PC 2K Ga... | PC
20°

Action Henk Is Half Trials, Half Sonic, All Toy Story - Early Access Preview | Dealspwn

1h ago - Dealspwn writes: "In effect it's a lot like Trials, a little like classic Sonic and a whole load... | PC
Ad

Study Game Design at DeVry

Now - DeVry University, is an accredited* university offering you the flexibility of over 90 locations, online courses and a wide variety of bachelor's a... | Promoted post
30°

Top 5 Reasons Why You Never Want To Be a Game Critic

1h ago - For some reason, the gaming public has this seriously skewed view of video game critics. It’s har... | Culture
Related content from friends