Sequels; love ‘em or hate ‘em, they’ve been an important part of this generation. Rather than taking risks on new IPs, many publishers have played it safe and stuck to tried and tested franchises that are guaranteed to bring the cash flowing in. With developers and publishers downscaling and going out for the count left right and centre, you can’t really blame them either.
Yet sequels don’t have to be a bad thing. We’ve been treated to some fantastic trilogies and more-ogies during this console cycle; Uncharted, Gears of War, Mass Effect, Assassin’s Creed and Bioshock just to name a few. In these examples, every successive release stuck to the formula that fans loved whilst making refinements that kept it fresh. Sure, there may have been some missteps and divisive opinions over those changes, but at least you can say they tried something new.
Which is a lot more than can be said about Techland’s Dead Island: Riptide.