110°

GTA 5: nine features we don't want to see

Rockstar's acclaimed crime-'em-up isn't without its faults

Jek_Porkins4011d ago

The only thing I don't want to see is races that push the main plot of the game, it seems lame, but I have trouble the way the cars handle on GTA games, and I just couldn't complete those races...

DavidMacDougall4011d ago

Anyone remember that race in vice city which was damn near impossbile and u needed to do it to get the club missions done? The new trailer made the driving look tighter but who knows how it feels at this point

aCasualGamer4011d ago

I don't want to see forced tutorial sections in the main plot. Like, your running away from bad guys and the screen freezes and prompts you to press X inorder to jump over a fence. Then after a few missions the game wants to teach you how to take cover and the screen freezes and prompts you to press O nearby "randomly" placed barrels.

I hate those parts in videogames. It's like the devs are saying "i think a cockroach has higher IQ than you". The reason i hate those sections is that they force them into the main storyline, in missions that are storydriven. What happened to trusting the gamer can learn for himself and figure it out. I mean, that's what appealed to me as a kid when i first started gaming, i didn't know what the buttons did and finding out was just as fun as the gameplay itself.

ziggurcat4011d ago

i was just going to say.... get rid of the ****ing races.

DavidMacDougall4011d ago

1. I didn't mind the dumb AI felt like i was fighting real american cops.

2. GTA has never had checkpoints why change now thats what the hospitals are for.

3. I do agree with the money, wish it had expensive clubs and stuff to buy again but i doubt it will.

SemRex4011d ago

I'd very much like checkpoints in the game. Having to replay an entire mission in GTA IV was very frustrating when dying/failing at the final part.

Tonester9254011d ago

Can we please have the flying dodo cheat back?

weekev154011d ago

I would not like checkpoints in the game. Brings the difficulty level down

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160°

GTA 5’s cut “James Bond Trevor” DLC was already part-shot, actor says

The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.

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Killer2020UK1d 3h ago

More interested in money than giving fans what they want. Such a shame

CrimsonWing691d 3h ago

With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.

Profchaos1d 2h ago

I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.

Because when online started taking off many of the studio leads began having falling outs and leading including a founder

Demetrius15h ago

Ikr mfs that greedy it's ridiculous

andy851d 1h ago

This makes me sad. Trevor was one of my favourite characters in gaming

Demetrius15h ago

One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all

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50°

Grand Theft Auto V PC Optimized: Best Graphics Settings in 2024

Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.

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310°

Ex-Rockstar Dev Finally Explains Why Small Planes Randomly Crashed in GTA San Andreas

Former Rockstar Games Technical Director Obbe Vermeij has finally revealed why some planes would randomly crash in GTA: San Andreas.

Profchaos18d ago

This fly by feature was on the cutting room floor due to the random plane crashes and it's one of those things I'm so thankful made it into the final version as these random fly by and crashes make the world seem more alive on the extremely limited PS2 hardware you needed everything you could possibly get in a open world to convey that feeling.

And accross hundreds of hours of gameplay I probably died around 3 times as a result of these fly by failures but I loved every time it happened

isarai18d ago (Edited 18d ago )

It made the world feel more human, and honestly kinda insane that even today with all these open world games, almost no one can capture that like R* even when compared to their ps2 games

Skuletor17d ago

Lol, I remember those. I vaguely remember dying from one crashing into my car once too.