Review: Pokemon Mystery Dungeon: Gates to Infinity | oprainfall

oprainfall writes: "The Pokemon Mystery Dungeon spin-off franchise has humble enough beginnings, I suppose. Red Rescue Team and Blue Rescue Team were released countless years ago; one was on the Gameboy Advance, and the other was a flagship title for the Nintendo DS. The two didn’t share many differences across platforms besides what Pokemon could be recruited, and other minor nuances. The same can be said for the DS games that followed them up: Explorers of Time and Explorers of Darkness, respectively. The second generation of Pokemon Mystery Dungeon games was met with so much success that a third game was made to compliment those, Explorers of Sky.

Told you that to tell you this, folks: I’ve played every last one of those games to completion. So if you’re expecting me to follow the norm when it comes to reviewing a Pokemon Mystery Dungeon game, to begin griping about repetitive gameplay and everything feeling the same, etc, etc—you won’t find that here. Gates to Infinity does quite a bit to enhance various aspects of the same well-treaded formula, but I knew what to expect from this game going into it, and I feel like most people reading this should know what to expect, too. For the few who don’t, allow me this:

You control a group of one to four Pokemon, you explore randomly-generated dungeons for loot, for potential recruits (read: other Pokemon to join you—catch ‘em all—what have you), and for the story when you reach the end. Whether you’re playing the Gameboy Advance outing, the many games to come after, or the newest game in the franchise… what I’ve just said describes the formula consistent for every last one of these games. If you’re even remotely intrigued, I suggest you read on—because there’s more to a Pokemon Mystery Dungeon game than meets the eye."

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