Top
60°

Next generation and game design

Eurogamer discusses the changes to come with next generation game design as developers give insight with what's wrong with the old and what to expect from the new era.

Read Full Story >>
eurogamer.net
The story is too old to be commented.
medman1179d ago (Edited 1179d ago )

The problem I have with people like this gentleman is he brings up games like Uncharted and Bioshock Infinite as examples of what's wrong with game design. Those games are loved by millions, so they are doing something right. When franchises like Mass Effect, Bioshock, Uncharted, even the first Cod Modern Warfare first launched, they drew large audiences and got sales because they were fresh and different. Now that there have been many iterations of such franchises, it is normal for gamers and developers to feel those games aren't innovative anymore. They aren't new so they cannot bring that same sense of inventiveness they once did. Because of their financial success, they continue to do what made them successful in the beginning, making minor changes in philosophy not major overhauls. So we kill them for it and want better. But we would kill them if they changed the franchises so radically that it became unrecognizable from what the series originally offered (see Mass Effect). I am greatly looking forward to the next Uncharted, and think this guy is confused. I would love to know what he would change in Bioshock. It is very highly rated and well received by the fans. What is wrong with that? And after that, I would ask him why he didn't make the game, if he thinks he could do better. Where is his brilliant, multimillion dollar selling original work? It's easy to criticize others, but if you're not producing great content yourself, what is your point exactly? My point is that there is room in gaming for titles like Call of Duty or Battlefield and Beyond:Two Souls, Heavy Rain, or Journey, for example. One man's trash is another man's treasure. This guy says he's making a game with no combat. OK. But just because you say you're making a game without combat doesn't mean jack. It still has to capture the imagination of the public and sell to be successful. There is plenty of COD clone shovelware sitting on the shelves not selling. Just because you have bullets flying all around the screen doesn't mean you will sell millions, and just because you choose to make a game without combat doesn't make you an artist.

DevilishSix1179d ago (Edited 1179d ago )

I respect this developers opinion, but there is a place and market for all types of games, not just shoot em up bloody gore titles.

Although, I did not see it mentioned by the developer, the tone of the discussion, felt like he is disappointed that most of the successful games are violent.

3-4-51179d ago

Less Military FPS...if your going to do a FPS, give it a unique Art Style like Team Fortress and make it about fun.

We need more "other" games instead of 70% FPS games.

They get old...we've been playing them far too much the past 7-8 years and it's starting to show..

These dev's are in for a rude awakening if they think FPS sales will stay how they've been.

Once the public/gamers get a taste for what else is out there they might never come back to FPS.