Submitted by iGAM3R-VIII 483d ago | article

Next gen games development needs ‘a new recipe’, says Jade Raymond

Better visuals and AI alone won’t be enough to satisfy next gen games players – developers must come up with a ‘new recipe’ for their games, says Ubisoft Toronto boss Jade Raymond.

Speaking in an interview to be published in full later today, Raymond said that the changing habits of games players and rise of PC and mobile means that large studios like the Splinter Cell Blacklist developer must look again at how it develops and sells console games.

“Our focus is still going to be on high-end, HD games but yes, we are looking at different business models within that,” Raymond told us. “It’s not moving people away from console versions as much as it is rethinking how we’re doing those console versions. So instead of, by default, saying ‘this is the recipe for next-gen, we’re going to up-res the graphics or do more features with more AI’ it’s also thinking – ‘how have peoples’ way of consuming games changed?’” (Dev, PS4, Xbox One)

Shadonic  +   484d ago
Not exactly for everything though. For things like splinter cell and Halo it would be best to keep very close to its core while adding new and innovative abilities to the players arsenal that doesn't completely dumb down or ruins the overall game play. What they did with splinter cell is basically that though. They added new way's to play and its definattly different but everything they've added or changed has made the overall game incredibly easy. IDK why there pushing for a move away from the classic game-play.
XB1_PS4  +   483d ago
There needs to be a smaller influence on developers from COD. I'm 100% fine with COD selling tons of games and releasing yearly, but I'm not ok with other developers trying to steal the formula. That takes all the diversity out of games when the big devs just want the cod money, but end up making cod clones that everyone hates..
Shadonic  +   483d ago
Exactly! that's what 343 did with Halo though from what ive read most of the blame would be on the certification people or higher ups they showed it too. I'n a recent article they said that there higher ups just looked at them as if they were stupid when they demonstrated the classic version of Halo to them as if they didnt want Halo. I believe that influenced them there and also Josh Holmes is on a secret mission to destroy Halo so that's also there.
shivvy24  +   483d ago
What next gen games need is uniqueness ! New IP's ! games that would wow me like this gen did with games like AC2, UC2, GOW3 etc
fsfsxii  +   483d ago
So stopp milking AC with your same recipe that you've been using since 2007
ThichQuangDuck  +   483d ago
She only worked on Assassins's Creed 1. Then left to do Splinter Cell. She wasn't a huge fan of the whole bukkake comic of her that came out a week before the launch of her first game. Gotta love the misogynsic gaming community that never grows up.

Anywho Spies Vs. Mercs reveal Thursday and Blacklist looks much more varied than conviction or really all other splinter cells. My favorite being the timeless Chaos Theory
majiebeast  +   483d ago
Wasnt she also for dumbing down Splintercell?
cleft5  +   483d ago
Yeah she was, I am guessing that didn't get the positive response she wanted. No surprise there.
Az1mov  +   483d ago
Well have at it please ;)
kratos17  +   483d ago
I would like to see AC move away from an annual release and give it a 3-4 year development cycle to make the game truly spectacular similar to how Rockstar handles GTA.
nick309  +   483d ago
AC 3 was in development for over 3 years and ac 4 for 2 years when itll release. Too bad 3 wasnt as good as brotherhood or revelations, but it was still enjoyable.
shivvy24  +   483d ago
exactly, i dont mind yearly releases but it needs to be awesome ! AC3 had 3yrs dev time but wasnt exactly a charm like AC2
4lc4pon3  +   483d ago
for my personal tastes i like


IMO developers over the years have become greedy. Milking alot of series with no extra innovation, way to many micro transactions/DLC. Its about the money and no longer about the games. I cant say the same for naughty dog & this is just MY opinion. I feel like they really listen to the gamer and bring it to the table

The Industry needs developers that are for the games & the gamers. We need developers that will listen to the Gamer rather then themselves. We know what works and what does not work. I have been playing games for around 25 years I started on Atari and been playing since but IMO games are getting stale
#6 (Edited 483d ago ) | Agree(1) | Disagree(0) | Report | Reply
jay2  +   483d ago
Shut up and give us BGAE2!
Bathyj  +   483d ago
Staring Jade Raymond as Jade.
MilkMan  +   483d ago
You think?
If I start seeing shooter, after shooter after shooter and retro Atari 2600 games passing off as the new shit. After I laugh, I'll be returning all this new console tech and stay with my Alienware.
GreenRanger  +   483d ago
If i told Jade Raymond that game development needed "a new recipe", she would call me a sexist and slap me in the face.
mydyingparadiselost  +   483d ago
It's not just the development recipe, games need a new form of input. Motion controls have tried and aren't quite there yet but SOMETHING needs to change as far as game input goes to make the experience flow better between the game and thumbs (or whatever is being used for control). The patents for new stuff is out there, it just needs to come to fruition.

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