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Submitted by tjames 944d ago | opinion piece

Five unexpected ways the Wii U Virtual Console improves Super Mario World

One of the greatest SNES games has yet another release, but are there any improvements to be found over previous versions? Surprisingly, there are. (Nintendo, Retro, Wii U)

jcnba28  +   945d ago
I also noticed the colors on the gamepad screen are so much better than on the tv.
MyNutsYourChin  +   944d ago
What? Um... that's just dependent on your TV and Gamepad video settings.
Crillvirus81  +   944d ago
I was thinking maybe its only me but I too noticed that the images look better on the pad then my tv and I got a nice led 55 inch 240 hz tv in my living room
#1.2 (Edited 944d ago ) | Agree(2) | Disagree(1) | Report | Reply
Neonridr  +   945d ago
Good read, I didn't know the controls could be remapped.
kirbyu  +   944d ago
"get up after each turn, pull out the controller"

I don't know if this is exclusive to the American version, but you can play 2P SMW on the SNES and you don't have to move the controller to the other port. You just have to give the controller to the other player. Although, like I said, that may just be in the American version.

"Is there a purpose for it beyond drilling bricks and dismounting Yoshi?"

Yes. Killing enemies with 1 jump.

"it’s so weird is its relegation to the A button"

I actually prefer it when A is the jump button.

"the land of the purple buttons"


"Adults like us have 25+ lives by the time we get to Cheese Bridge, and you know why?"

Because you went back to Yoshi's Island 2.
#3 (Edited 944d ago ) | Agree(1) | Disagree(0) | Report | Reply
Chango  +   944d ago
Very good article. Totally agree about buttons and the spin jump. I'm old, so I was around when this released and never "got" that move. So yeah.
kyrowomoqom   944d ago | Spam

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