Guerrilla Games has revealed a new Killzone game alongside new PlayStation hardware before, and it didn’t go quite so well.
"Guerrilla Games has revealed a new Killzone game alongside new PlayStation hardware before, and it didn’t go quite so well" Yeah, Killzone 2 only was one of the highest rated FPS games this gen and it was a multi-million seller. It also turned a dud of a series into a successful one, so if thats not going "quite so well" then I dont know what the article writer thinks is
Killzone 2 was a great game. I recently played through the campaign again and I enjoyed it even more than the year it was released. It still looks stunning and the campaign is better than most people give it credit for. The MP is truly something to behold on some maps, some battle are just epic with so much going on it's a miracle the system doesn't just freeze and explode.
I seriously lol'd at "Miracle, the system doesn't just freeze and explodes" but I really do agree. Its impressive for ps3,and sometimes more fun than other multiplayer games.
Killzone always felt like nazi germany from the uniforms and industrial look and now the wall (berlin wall)in shadowfall, i love it but unlike the nazi's if you dig deeper into the story the helghan are actually the good guys. Can't wait to see the new multiplayer, hope it's more like kz2 which is one of the best fps and 32 players felt great.
I was so disappointed with Killzone3's COD controls direction. I mean, of course, I still bought it. But Killzone 2 was so freaking dynamic with it's on-the-fly spawning and objective changes. I think they need to bring back the dynamic spawning of the Tactician. Also the one-shot headshots. Guerrilla please bring back Killzone 2 style multiplayer with Killzone the melee/mech/turrets.
Killzone 2 was a gem in a barrel of diamonds. More unique than most shooters this gen. Killzone 3 not so much. But still a decent shooter if you didn't have cod.
"unlike the nazi's if you dig deeper into the story the helghan are actually the good guys." Maybe the Nazi's were too. http://media.tumblr.com/tum...
@Jack The Helghast aren't good guys. There are no good guys in Killzone series. Stop looking at it black and white and stop looking at it the way Guerrilla Games have been trying to paint it. They've been trying their damndest to make out the Helghast as evil space Nazis, but their efforts continue to cause feelings of empathy towards the Helghast. But they're still not good guys by any means. They're just the side that's more correct in this conflict. Also as much as I enjoyed playing Killzone 2 (I was number one on leader boards for a couple months for a reason) it's nowhere near a high rated FPS as you describe it, however it was infinitely better than the CODified mess that was Killzone 3.
@zombie "The Helghast aren't good guys" Really? They are humans that lived on earth and worked for the helghan corporation that colonized planets for natural resources. Planet helghan was making them rich and powerful which the ucn took as a threat so they imposed taxes and restrictions on trading. The colonist's then hit back wanting independence and calling themselves the helghast, earth (ucn) then built up their forces an called themselves the isa. So as you can see the good guy's are the helghast, humans that was forced into exile n stay on a planet that caused mutations all because earth got jealous of it's own people making money. So i really don't know why you say there are no good guys and also i was number 1 on the multiplayer leader boards for 4months and i can defo say it's one of the best fps and ratings/opinions mostly agree.
When I was in the GAP (gamer advisory panel) I did a review about the game concerning the "good" and "bad" guys. Basically, the Helgans were the good guys until Viscari's take over of their government. Before that, they were totally in the right because not only were they the first Vektans that bought their freedom and were banished from their planet because they didn't follow orders they did not have to follow (since they bought their independence from earth) but there was also a "false-flag" event that destroyed the space station that was above Helgan (the station that was the "gateway" to all of the planets, probably because of some side-deal between the IBG and UCN) making Helgan incapable of generating an income (other than the petrusite), making them an export-only planet (a banana republic, essentially). Any action against Earth and Vekta were justifiable, but Viscari wanted to take over all planetary colonies, even non-hostile planets and planets who wanted to incorporate Helgan into their organization(s). When they did that, The Helghast were no longer victims, they were going to exert a sector-wide campaign in order to take over all known habitable planets. The ISA, to everyone in Helgan's line of sight, became heroes; even though they are just the face of the more heavily-armed, and exceedingly more deadly UCA. The ISA on Vekta is just one of the many stations throughout the colonies; if the UCN saw fit, they would depose the Vektans just as easily as they did the first inhabitants. The rub is that they are already under a "galatic empire" known as the UCN; the difference is that they don't know it or see it as such because of the way the colonies came about. But no: neither one currently are heroes to any of the organizations who are independent and wish to remain so (like the ICSA).
It only didn't go so well if you were a PS3 hating troll who went on a mission to try and denigrate the PS3 and all its games, as edge-online and several other website have demonstrably done on the past. Killzone 2 and 3 have their haters, and they really are incredibly petty and troll-like. No one takes you seriously anymore if you're a hater, because as time passed and people looked back on the Killzone franchise, they saw a damn good set of games with unbelievably good graphics and awesome multiplayer, haters be damned.
It very funny when people say : "Kz3 have CoD controls" Seriously, have you ever play both games ? and maybe both of them in the same day ?
Agreed. I've often wondered if I am the only person that thinks the final KZ2 product was better than the demo that was shown at E3. Looking back now and comparing the two, the E3 demo looked like crap.
The tech demo had more polygons on the screen, better draw distance, etc... which this last one hardly existed on the final product. Thats like calling the tech demo of motorstorm crap compared to the final product.
You're not the only one, many others share the same somewhat deluded view point. While the final product looked amazing at the time, it was nowhere near that tech demo. Facial animations were far off, draw distance, smoke and cloud effects, flame effects. Don't even get me started on the textures. http://crumaharashop.com/wo... http://img78.imageshack.us/...
Even on that tiny picture, the final game seems to have better ground textures than the demo pic above it. Not a very convincing comparison. Here: http://imageshack.us/a/img5... Never really liked the 'look' of the demo. Despite technical differences, overall, the final game simply looks better in my opinion.
KZ2 looked great, but on a technical level there's absolutely no comparison. The animations and particle effects in the E3 demo were essentially film quality.
I like KZ2 as much as the next guy, but the whole "final game looks better than the E3 demo" sentiment is only held by the most jaded of fans - the same type of people that would tell you with a straight face that KZ2 looks better than Avatar (and yes, some fanboys have claimed just that...).
Like I already said earlier, I'm aware of the technical differences between the two. BUT despite the technical aspect of it, overall, Killzone 2 paints a better looking picture than the first trailer. Not sure if you guys can understand that. Never heard anyone say anything about Avatar, unless they were comparing it to the Avatar game. That would be nonsense and you shouldn't generalize from what one or two people may have said.
Killzone 4 will not move systems.
How do you know it won't
Yes it will and i can guarantee you that at launch some people will buy a PS4 with Killzone 4.
^ And me being on of them
Yeah ok, I'm buying a PS4 just for Killzone Shadow Fall. Now what?
The PS4 will do for Killzone 4 what the PS3 did for Resistance: Fall Of Man.
@jcnba28 I don't know about Killzone 4 but Killzone Shadow fall will be a system seller. Count me in.
He doesnt know. He doesnt even know its not called Killzone 4.
Agreed. Yes it will sell systems but only to the "already Sony" fans. for someone who never owned a PS2 or a PS3, Killzone 4 will not make them buy one. Games like MGS4 sold the PS3 system NOT bog standard FPS games.
He's a troll, one of the many that troll with virtually every comment and yet somehow lose NO bubbles. Since when do trolls know ANYTHING? As Bathyj noted, he doesn't even know it's not Killzone 4 that's being talked about. That said, I can count about a dozen or so sales from people I know- myself included- primarily because of this game. The same would be true if it WERE Killzone 4, so that debunks his... whatever the hell it was he was trying to say.
killzone wont just move systems but it will move sony to the lead as number one console of the new gen. but infamous second son and drive club and others will help big time to. omg infamous second son is gonna be so good. next gen open world super hero game with 8gb gdrr5 ram gonna big better then gta 5 lol.
ohhhh! Edge- online wrote this! I get it now. Killzone looks fantastic. ....back to Killzone 3 online ...
Honestly I love Killzone 3. Don't get me wrong, Killzone 2 was harder to Platinum but I enjoyed Killzone 3 and 2 the same.
Just read the excerpt highlighted on N4G for sensationalist purposes? That quote was in reference to KZ2 CGI unveiling in 2005 at E3 and the latter comparison it incurred when the actual game was unveiled in 2007. None the less the point was that This time, this year with the unveiling if KZ:SF being announced with the PS4 much like KZ2 was announced with the PS3, the idea was to dispel the notion that what was shown was NOT CGI and was a working demonstration of the hardware and the jump in power when all we had in 2005 was CGI trailers and a plastic empty box with nothing inside. Not to take a jab at GG but they admitted that this time they wanted to "Get it right" from the onset. Pretty informative actually. They say the game is simply much larger, though not quite open world, and that the back drop you saw when flying over the City will be explored Though not as seem less as say an Open world game. The shadow Marshall is part Soldier and part spy, so game play choices will be far more intimate this time. Climbing walls and such is a new mechanic. I'm super excited for this more I read it, it seems GG is taking the franchise in a great direction. Only time will tell though.
Well, they showed the same demo working the same at this one guys Late night show, so.... :/
@HammadTheOne It's on Jimmy Fallon's Late Night Show. http://www.youtube.com/watc...
I really loved Killzone3 thought it was outstanding .
Then there was killzone 3 :(
Abash anything that doesn't sell COD numbers s failure in many minds, and KZ series has always been compared to Halo or the Halo killer KZ2 was a stellar game and i hope this new KZ is even better than KZ2, only if haters/fanboys would actually play some the games instead of just plain hating KZ Halo both excellent Franchises and both should be enjoyed, stop hating
Killzone 2 was if not thee best it was top 3 this gen for FPS. The only reason Killzone 3 was a "let down" was because of how damn good Killzone 2 was, it couldn't be topped in terms of graphics, gameplay..etc. I'm pumped personally. my only worries going into next gen for both 720 and ps4 is not the memory or gpu, it's the tablet CPU. Not sure how that's gonna hold up in 5 to 6 years. And since it's an architecture everyone is familiar with, within a year it'll be damn near close to maxed barring a coding break through
Tablet CPU? The CPU in the PS4 is one of the best CPU's to come to console, it is an almost full fledged PC CPU. Sony is doing it smart this time and putting in a solid CPU to do CPU work, and get a solid GPU to do GPU work. While the Cell was interesting, it was a pain in the ass to program for and was too expensive for the amount of performance it gave. They should have just spent all those billions on a regular PC cpu that was higher clocked and cores and a slightly beefier GPU, similar to what they are doing this gen. The GPU is less exciting though, seems a little too mid-range for a console that's not out for another ~7 months. The RAM and CPU investment is nice to see though.
@Blackknight http://www.redgamingtech.co... read that article. No matter how much you want it to be true, the ps4 CPU is a laptop tablet solution.
So convenient how you ignore Killzone 3. A good game, but it was less popular and took a step backwards. You fanboys only see what you want to see.
Hopefully at E3 they finally show off MP.I'm anxious for it. http://youtu.be/raTts-iGixU
I hope they go back to KZ2 principles for MP. It was so much better than KZ3 (on top of better gameplay than KZ3, it had outstanding Clan support, tournament support, superb integration of Clan functionality).. They not only screwed up the gameplay (squad doesn't even mean squat, other than different colors on minimap, for example), they removed all the community / clan features, it wasn't funny anymore.
Yes,I agree.But there's something about KZ2 that puts almost every other shooter out there in shame.But i can't quite put my finger on it.
The weight. Every action feels like you're actually doing it, and it's just great.
@Ken22 It feels more like war rather than glorified paintball. And the audio is just phenomenal, you must play it with the surround sound cranked to 11.
I totally agree with you. What was GG thinking. Sadly to say, too many people out there wanted a game that was just pick up &play, not a game that required you to invest real time to develop your skill base. KZ 2 was & is a brilliant game with fantastic maps & MP. If KZ 4 isn't like KZ 2's MP I will be very disappointed.
Please be more like Killzone 2!
"Hulst confirms to us that the demo was running at 30fps, before Van Der Leeuw elaborates on how Guerrilla is shifting all of that power inside PS4 around. “I think we were running on all the different cores for all the different systems, including AI and gameplay which we’ve never done before. We’ve never utilised the CPU power we’ve had like this. We had about sixty guys running around in the demo which is far over what we’ve been able to do before – that’s about three or four times more.”"
"We’ve never utilised the CPU power we’ve had like this. We had about sixty guys running around in the demo which is far over what we’ve been able to do before – that’s about three or four times more.”
Utilising CPU power for this? Not so certain, especially with it not being as capable for certain stuff as the previous CPU.
The GPU plays a bigger role than they're letting on with this line, especially if it's true that the demo only had 1.5GB RAM dedicated to graphics and had all those real time reflections in their lighting system...
Are you saying the CPU in the PS4 isn't as capable as the Cell?
@WrAiTh Sp3cTr3 Yes, in some aspects, such as being able to constantly stream data from one task to another (at the cost of being data hungry to the point of having to keeping the SPE's busy), which is why Mark Cerny is attempting extra buses and compute rings and queues to recreate SPURS efficiency from the Cell. http://develop.scee.net/fil... Hell, even the Wii U's CPU has some advantages over Jaguar core for core (being able to lock certain data in the L1 and L2 caches).
The Cell would beat the current PS4 CPU in certain graphics and compression/decompression scenarios. But that's because the Cell was to help the lame GPU the PS3 had. The PS4 is doing the smart thing, as PC's and most other consoles do, which is have a beefy CPU focus on CPU work (AI, scipting, etc) and a better GPU to focus on the graphics and such. And the GPU will crush the Cell in graphics performance (which isn't that hard to do really, the cell is a hybrid, master in none). The Cell only had ONE "standard" core (PPU). The Xbox 360 had 3 PPU's and they could do 2 threads at the same time (6 logical cores). The cell had 6 usable SPU's (only 7 were active, 1 reserved for the OS) for games. Those SPU's could do sound work well, certain graphics well, and a little bit of physics and AI(not efficiently though). But now the PS4 has EIGHT almost PC level cores (at least to current PC CPU's) for AI, sound, scripting, physics, etc. We can get WAY more gameplay "innovation" now. All multi-platform games will have limited gameplay features due to the PS3 (and less so because of the 360 as well) due to weak CPU's. So we can see game's really move forward in this aspect now that we have, at least, one console almost up to PC/current tech levels as far as CPU features.
well regardless of the technical qualities of this game, i hope the multiplayer will be as addictive as KZ2's. GG got too many complaints and feedback from the Killzone community i hope they listened to us
the gfx are amazing yes but the difference between kz2 and kz: sf is nowhere near the jump from kz1 and 2
Who's disagreeing with you?
I, for one http://imageshack.us/a/img8... Best part is that what is shown of SF is an alpha that is going to be a launch title
blind people @Qrphe...that proves my point
The Jump in graphics and detail is incredible, and is an even bigger jump in quality thank KZ1-2... KZ3 to Shadow Fall is like night and Day! And I say that because just played KZ3 and replayed the direct feed 1080p KZ:SF gameplay from the PS meeting on my 42in 120Hz 3D HD Tv, and the jump in quality shits bricks all over the previous gen.
from a screenshot perspective ill agree with ape. In motion and from a technical standpoint ill have to disagree. Honours Even.
I'm hoping there is a park or mall level. Those levels were great in Killzone, and it would make a great comparison to show how much they have improved.
Looks hot, not feeling the Sci Fi, Halo look. Always liked the grimey decayed, industrial look better.
I agree. KZ2 and KZ3 had really good art direction, which was very influenced by classics such as Aliens and Blade Runner. Everything looked so unique compared to other games on the market, and the heavy industrial look worked really well. Seeing this clean and shiny Halo & Mass Effect style for Shadow Fall is a bit of a bummer, given that it's so generic in comparison to the older games that really stood out visually. I can see why it is, since the game takes place on Vekta rather than the planet Helghan, but to see such a strong visual style brushed aside is really unfortunate. Hopefully we see it somewhere in the game though since the demo we saw will only be a small part of it. Hopefully missions/levels that take place on the other side of the wall separating Helghan/Vektan territory will reveal the classic art style we love from the old games.
The power of the Playstation 4 is that of a low-end GPU and a low clocked, if eight-core, CPU. I am sure they will optimize like crazy though. Hell, it might even match the power of a somewhat mid-range pc, everything said and done.
last i heard, the GPU was somewhere between 7850~7870 lets say its more like the 7850. the 7850 is NOT a low end card by any means.
At least make your trolling statements a little less obvious.
Well at least we know CD Projekt and all the other devs out there including Mark Cerny were wrong /s Because Trolls on N4G commenting from their smart phone certainly are the ones hat know everything about PC and Console specific programmings. Gotta love these know it all.