GenGAME writes: "Among all the overly-familiar elements in Zelda 3DS, we’ve seen one stand-out new feature so far: the new game mechanic that transforms Link into a hieroglyphic drawing and allows him to walk on walls. So far the reactions have been… well, largely non-existent. We’ve seen a few media outlets talk about its effect on gameplay, but there hasn’t been much in-depth discussion of the idea itself.
"There’s a lot of potential for the idea to open up exploration of the game’s top-down 2D world in a way that just hadn’t been thought of when A Link to the Past was born. But there’s also the question of whether something like this truly fits in with what we think of as Zelda."