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Zelda 3DS ‘Drawing on the Wall’ Ability is Good for Gameplay, Bad for Zelda

GenGAME writes: "Among all the overly-familiar elements in Zelda 3DS, we’ve seen one stand-out new feature so far: the new game mechanic that transforms Link into a hieroglyphic drawing and allows him to walk on walls. So far the reactions have been… well, largely non-existent. We’ve seen a few media outlets talk about its effect on gameplay, but there hasn’t been much in-depth discussion of the idea itself.

"There’s a lot of potential for the idea to open up exploration of the game’s top-down 2D world in a way that just hadn’t been thought of when A Link to the Past was born. But there’s also the question of whether something like this truly fits in with what we think of as Zelda."

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Moonman1181d ago (Edited 1181d ago )

Can't wait for this game! I will be playing LTTP again beforehand. ;p

fairyblaster1181d ago

zelda games are a story, stories come from walls 1st, form hieroglyphics.

mamotte1181d ago

So... everyone wants changes in a Zelda game, Nintendo introcudes a change, and "is bad for Zelda"?

legendoflex1181d ago

By "changes" they mean "new content," not "gimmicky gameplay mechanics."

fairyblaster1181d ago

whats better, to have gimmicks = no one, or to copy others and not be original = sony ?

mamotte1181d ago

Sorry? A "gimmick"? So, a new gameplay mechanich where you can walk on EVERY wall for a limited time to reach impossible places is a "gimmick"? Oh, sorry, I usually forgot that a new meaningful gameplay mechanic would be give Link an Ak-47.

Chrono1181d ago

The gameplay is what matters, and this is not an ordinary Zelda game. Feels non-canon to me, so I only care about the gameplay here.

fairyblaster1181d ago

(mamotte) A Link to the past 2 has a new gameplay mechanich where you can walk on EVERY wall for a limited time to reach impossible places is a "gimmick"?

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very well said dude.

kenoh1181d ago SpamShow