"It's not just about our policies, it's about our people."
By Jeffrey Matulef
The two-man developer Vlambeer knew it was on to something with its 2D dogfighting retro throwback Luftrausers. Its snappy pace and minimalist visuals seemed well suited for on-the-go gaming, but Vlambeer worried its control scheme would be compromised on mobile. Instead, the Netherlands-based developer decided it would be a perfect fit for the PlayStation Vita's widescreen and button input. So it did what any small studio would do - it worked on a pitch.
Before Vlambeer could send this out, Sony came to them.
Maybe this isn't that wild. The two had worked together before on Super Crate Box, after all, but it's indicative of a larger movement that Sony's been working towards, its goal to become the defacto hotspot for indie developers.