Chad from We Got This Covered wrote:
Two years ago, Polish developer Techland joined forces with Deep Silver, and presented the gaming community with one of the most talked-about video games of this generation: Dead Island. An interactive take on an unrealistic vacation from Hell scenario, the first-person shooter/action-RPG tasked players with surviving against hordes of undead foes, while attempting to escape a popular vacation island. It didn't matter if you went it alone, or with up to three friends, the experience consisted of lots of hacking and slashing, along with tons of fetching and a lot of travel. As such, that rather basic design formula and its resulting repetition led to polarizing opinions within the new intellectual property's rather large group of consumers, many of whom had purchased the game based on its unforgettable promotional trailer.