TechStuff: The first experience many gamers had with Deadly Premonition was a fairly strained one, until the game was given some time to impress. With a clunky control system and graphics that were closer to Playstation 2 levels rather than Xbox 360 it should have really been a game that was quickly forgotten as a failure, but this was not to happen with Deadly Premonition.
With a storyline and style that made many reminiscent of Twin Peaks the game became somewhat of a cult hit with its poor interface and bad design just adding to that weird and wonderful feel that turned out to be unique to some, and an underground hit was born. If you preserved with it, you were pulled into a mess of a game, but one that really did catch imagination. For others though the failings were too noticeable and it was quickly forgotten about. Now it’s time for Playstation 3 to get Deadly Premonition: The Director’s Cut, a game that looks to not only add to the story but to also try improve the controls as well as other issues like with the camera. Will it be able to create the same magic again or will an updated Deadly Premonition be more of a wounding for the games popularity when some clearly enjoyed the very things that weakened it in the first place?