60°

BioShock Infinite Sucks At Time Travel

CheatCC says: "Although some big, new titles have cropped up recently, BioShock Infinite is still a hot topic in the industry, and for good reason. After all, game journalists have practically run out of complimentary adjectives at this point. But, behind its engaging gameplay and admirable commentary on societal taboos we find a fundamentally lacking plotline that often seems haphazardly strewn together. The ending of the game in particular is an absolute disappointment and hardly ends at all, which is a grave error for a game bearing the name “BioShock.” The popularity of the entire series is largely based on brilliant storytelling."

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dispatches.cheatcc.com
EditorAtGNG4015d ago

Wow... pointing out that a game sucks as time-travel (a concept that has yet to be even scientifically proven) sure makes for a great article... wait.

Hydralysk4015d ago (Edited 4015d ago )

So we're not able to criticize any work of fiction for it's implementation of time travel because time travel hasn't been proven scientifically? I guess that means we can't criticize most of science fiction then.

A work of fiction usually grounds itself by showing us the fictional rules upon which that world operates. If we are given no firm point of reference for what's possible and what's not in a work of fiction, it becomes harder to maintain the suspension of disbelief.

Since Infinite's big draw is it's narrative it definitely worth discussing the implementation of that narrative.

kneon4015d ago

WARNING, SOME SPOILAGE AHEAD

Once you mix the many worlds interpretation of Quantum mechanics along with time travel you are doomed from the get go. There is just no way to have such a story that isn't rife with paradoxes.

In fact the many worlds interpretation makes time travel useless as a way to solve problems because anywhere there is a possibility of multiple outcomes then all possible outcomes will exist in some world some where. You can try to change it but all that does is lead to yet more worlds for each of the possible outcomes. Killing someone doesn't help because there will always be worlds in which they didn't get killed.

Hydralysk4015d ago (Edited 4015d ago )

You could potentially do it, but it'd need to acknowledge the difficulties and limitations.

*MINOR SPOILERS*

You can't have an ending that simultaneously says there are an infinite number of universes branching off infinite choices, but then say that taking one action will stop something from happening in the entire multiverse.

However, you could have a story where your character is aware that any change he makes is only changing that one reality. In essence saying that you can go back in time and thus create another permutation of a certain reality, but the previous version and any suffering in it still exists, you just escaped it by dimension hoping/time traveling. I've read a story like that and I found it extremely engaging.

Of course this is less empowering to the player as it requires them to accept that they can't 'fix' everything everywhere, and that even by eliminating suffering in one reality it doesn't change the fact that it still happened in the others.

Roper3164015d ago (Edited 4015d ago )

while I really enjoyed the game many parts just felt incomplete to me. It was like they wanted to expand upon it but were like we just need to release it already. I also had alot of technical issues as well. such as freezes, items disappearing, Elizabeth disappearing, enemies weapons just floating in the air after the enemy has been killed and I could go on.

Like I said I loved the story/gameplay finally got the plat after 4 play throughs but technically it was a real mess and I expected alot more from Irrational games.

Salooh4015d ago (Edited 4015d ago )

I'm not like you guys hunting bugs. And even if i saw one i laugh at it not get mad. I noticed one Bug though. Lol..

oof464015d ago

There were some mechanics that were in the reveal trailer that didn't make it into the final game. I remember you could combo your vigors with Elizabeth's powers. My guess is either they couldn't make it reliably work 100% of the time, or one too many game mechanics at play.

Salooh4015d ago

Yea. One of the reasons it called infinite because they were planning to make it open world. Forest and stuff like that. Even though they didn't managed to achieve their goal the game still turned out well. I enjoyed it.

MattyG4015d ago

Ehhhh, not sure they ever said it was going to be open world, and that definitely wouldn't be why it was called Infinite. No open world game is Infinite, it would just be poor marketing.
"It's open world, and called Infinite because of that."
"So the world is infinite?"
"No."

Salooh4014d ago

Why would i lie to you ?. I read bioshock interviews and read something like that. They removed huge amount of work to make it like this and that's a prove of what i'm talking about..

oof464014d ago

@14Feb-R: Would you kindly share the li...whoops, you're out of bubbles!

+ Show (1) more replyLast reply 4014d ago
300°

Top 10 Rarest Xbox 360 Games That Are Worth a Fortune

Twinfinite: “War may never change, but the prices of rare games do!”

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twinfinite.net
Christopher272d ago

"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"

1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.

Soy271d ago

I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.

gamerz271d ago

Me too. Here's the best I can do:

El Chavo Kart $90.14
NCAA Football 14 $87.72
Spiderman: Edge of Time $75.94
Spiderman Web of Shadows $75.09
Spiderman: Shattered Dimensions $67.76

Christopher271d ago

Wow, El Chavo Kart is not at all what I expected by the name. 100% looks like a Sackboy Kart game.

Soy270d ago

It's so odd that so many Spider-Man games are seemingly given lower print runs, even if they're not the best games.

jznrpg271d ago (Edited 271d ago )

Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.

sadraiden271d ago

Fallout 3 and Bioshock Infinite are the rarest games of all time.

100°

8 Best Games Set In A Multiverse

One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.

However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.

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thegamer.com
Christopher290d ago

While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.

90°

Bioshock Infinite vs Clockwork Revolution Comparison

See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.