Edge writes: "If there's one thing Super Smash Bros Brawl has going for it, it's that it's got lots of things. Loads of them.
It's the obsessive-compulsive of the fighting genre, on the outskirts of the specialist market with a big smile and a bulging rucksack. Brawl aims to be nothing less than the most complete installment of Super Smash Bros, a fighting game of huge depth, and in addition provide a surfeit of sickly sweet treats for the videogame brand fans. Further dancing around the issue does it a disservice: it achieves this, and then some. Super Smash Bros Brawl has the kitchen sink, all right, but it's pretty much got the rest of the house hidden in there as well.
Generosity isn't a word often associated with videogames or, indeed, Nintendo. Brawl dares you not to use it. It's creaking under the weight of its content, rammed to bursting with modes, options, trophies, stickers, music, levels, and demos. It's hard to know where to start – even existing modes are significantly improved with considered changes: event mode, for example, now has separate difficulty levels and can be attempted in co-op."