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Review: Path Of Exile | Super PolyPixel

Super PolyPixel - So I’m going to assume you’re one of the many people disappointed with the release of Diablo III. You didn’t like the real money auction house, the imbalanced stats, and the departure from Diablo II‘s game play. The good new is you’re not alone and there’s a game for you out there.

Let me introduce you to Path of Exile. It’s new. It’s indie. It’s hard. Dungeon crawlers or RPGs in general have a terrible habit of making choices for their players. This is where players see how Path of Exile has prioritized itself. A game like World of Warcraft has its priorities in providing content for casual players and balancing classes. They have no intention of allowing a warrior to heal or a mage to tank and it’s very easy to make a game this way. Developers can quickly line up their characters based on what they can’t do. This is the easiest way to balance a game but quickly starts to bore players. Players put work into one character that could only perform specific tasks well. Path of Exile puts its priorities in the freedom of choices rather than ease of restrictions.

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