Fluid simulation technique via the utilization of a Position Based Dynamics approach.
Wow! Can't wait for next-gen water! :D
You won't see this 'next-gen'. Even a PS4 could not render this in real-time in a fully developed game like Skyrim.
i have to agree. also this isn't next gen it says at the start of the video its running on a GTX680 which has been out for over a year now. really puts into context what console gamers consider next gen and what is already been available on pc. also its a small demo that doesn't take into account the whole game. would be interesting to see a demonstration of physX on a GTXTitan and on a larger scale. ...but having said that the demo shown in the playstation meeting conference with the falling particles looked alright http://youtu.be/bYDBP947ecw...
Technology is scary sometimes, scary in a good way.
That we are getting close for real life matrix? Or like that of movie "GAMER". Oculus Rift and next gen graphics.........
The first demo I felt that the water looked amazing when contained in a area, but as soon as it "flowed out" of something, like the breaking fish tank, you can definitely see the granular tech underneath it. Shtill nice though.
It used 1 gtx680 to render that tiny bit of water at 15 fps, I'll see you next next gen then
Optimisation my friend
Console optomization 'might' get you one wicked looking fish tank simulator but not a real game on top of that level of physics rendered realtime. They could water it down some (pardon the pun) similar to Borderlands 2 physx options (acid fluidity) but the difference would be huge on any reasonably scaled application of it. What techdemos usually show (especially by 'tech' companies) are rarely viable for years to come outside of smaller applications (Tressfx--limited use helped performance loss but still signicant at times).
Extremely poor headline. This has nothing to do with next gen. This is an Nvidia 680 card which is a current card that will actually be replaced soon. Plus it's PhysX which is Nvidia only. None of the console will use Nvidia.
It's true that none of the next gen consoles will use and Nvidia GPU but there will be support in the form or software. http://www.engadget.com/201...
Thank you very much Sir or Madame. Hadn't seen that.
I have seen amazing tech demos like this since waaay back, but they never seem to implement them as beautiful in games even 3-4 years AFTER the tech demo.
Here's hoping they summon Bill Cosby out of retirement to be their spokesperson. http://www.youtube.com/watc...
I can see the ps4 doing this. Have you not seen the knack demo when it showed the stuff falling apart and destruction?
That was probably the most impressive next-gen demo I've seen thus far and I've seen them all. It wasn't Higher def, higher res, and flashier effects current-gen at 60 FPS. It was something I've never seen before.
All i can say is poor bunny, getting all wet and that.
You guys aren't up to par. I've seen these demos for 2 years already, check the lighthouse demo and loads of other tech demos on youtube. The water simulations have nothing to do with NVidia or their GPU. These simulations are clever new pieces of software that make use of the rendering power and GPU FX capabilities in general. NVidia is hyping their hardware with 2 year old demos that aren't invented by/nor exclusive to NVidia. And yes the PS4 is easily capable of using these type of simulations for water FX in the games that will arrive on PS4...in fact Uncharted 3 has these water FX already in the boat scene. Check the making of Uncharted 3 and be amazed. Again we will see these FX in the nextgen games.
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