Submitted by smiller1 456d ago | preview

Lost Planet 3: The End of Capcom's Collaboration Generation | VideoGamer

VideoGamer: "Capcom has pulled the plug on collaborating with western development houses. Where does that leave Lost Planet 3, and what does the game say about Capcom's strategy this generation?" (Capcom, Lost Planet 3, PC, PS3, Xbox 360)

ritsuka666  +   456d ago
Well... Seeya, Capcom.
I'm trying to think of one Capcom game I ever bought and nothing at all comes to mind. They could cut out their games to the west completely and I doubt I would notice. lol
#1 (Edited 456d ago ) | Agree(1) | Disagree(3) | Report | Reply
Baka-akaB  +   456d ago
Well you are not wrong then , if you got no ip from them you care about .

I have no issues with some of their fighting games ip and enjoy them tremendously (Street fighter and Marvel Vs capcom) , i'm looking forward to remember me , so far , and Dragon Dogma was amazing imo .
Gravitic  +   456d ago
Dragons Dogma was in-house, not leased out to a Western Development studio.
#1.1.1 (Edited 456d ago ) | Agree(1) | Disagree(0) | Report
Baka-akaB  +   455d ago
i know , he is saying that he doesnt care about anything capcom , not just western titles
Baka-akaB  +   456d ago
Thank god it's the end of those crappy collaboration wich failed to be successful anyway .

When the best thing coming out of our obsession from capitalizing on the western market and influence , is a barely ok game ( and i'm talking about lp3 here , not the previous game that shouldnt even be named ), drop it like it's hot .

The only critical and financial successes from that trend , have been Castlevania Lord of Shadows , and otherwise western games published by Asian Publishers
#2 (Edited 456d ago ) | Agree(2) | Disagree(0) | Report | Reply
cleft5  +   455d ago
Capcom's problem wasn't that they collaborated with western developers, there problem was that they collaborated with shitty western developers. Keiji Inafune's idea of working with western developers to make games sell better in the western markets was a solid idea. Obviously, Capcom took the cheap route and everyone suffered for it.
jc48573  +   455d ago
I wouldn't say it was Inafune's fault either as he did manage to find a team who was able to deliver Dead Rising 2 with good results. The idea is great, but it depends who you end up with like you said. Capcom just really got out of hand with the Western projects and alienating the existing fanbase, and it's just sad to see it turn like this. Take a look at Tango Gameworks for example, if you watch their Making video of The Evil Within, you will realize that you got all kinds of people from around the world working together in one single spot. We just don't see the collaboration through the trailers of Capcom games or even a glimpse of their workplace. Are they really supervising LP3? I doubt it, at least not hard enough from what I'm seeing. I do not expect to see a collaboration project to feel 100% Western even if that is their aim, but there's gotta be at least 10% coming from elsewhere in order to deliver a game that feels more of a hybrid between two different developers because I like seeing how they mix ideas.
#3.1 (Edited 455d ago ) | Agree(1) | Disagree(0) | Report | Reply

Add comment

You need to be registered to add comments. Register here or login
New stories

The Wolf Among Us Review | Good Game

7m ago - Good Game: "This game has been consistently well-executed throughout. More and more I'm falling i... | PC

Unreal Tournament - New WIP Footage & Images Surface

7m ago - Epic Games has just revealed brand new WIP in-engine footage from a stage that will most probably... | PC

Blocked In Developer Releases Next VR Diorama Der Grosse Gottlieb

7m ago - VRFocus - You may recall earlier in the year when VRFocus reported on Blocked In, a unique virtua... | PC

Now Available: This Week’s Hot New Android Games

7m ago - Check out this week's new releases for Android. | Android

Start Making Games for the PS4

Now - Want to design the next generation of video games? Start learning game design today. Click for more info on how to get started. | Promoted post

Dota 2’s International 4 Was Amazing, But A Failure For Spectators

7m ago - Game Informer: The finals of this year’s $10.9 million International 4 tournament, a best of five... | PC
Related content from friends