Zipper Interactive was developing two unannounced titles before it was closed by Sony - including a first-person shooter for PlayStation 4.
Nothing of value was lost. Zipper has been below par since Socom 3. Now their budgets are going to more talented studios. If team ICO doesnt show Last Guardian at E3 this year for PS3/PS4 they can close that down aswell for all i care. Cause the budget for that game is at this point massive, that they couldve expanded Sucker punch and get Naughty Dog a third team or acquire a new studio. The reason studio Liverpool got merged with evolution is because the only thing they made was Wipeout and the rest of their concepts for games just werent impressive.
While I agree Zipper's quality all but disappeared, it didn't start at Socom 3. Socom 3 was amazing and I enjoyed literally thousands of hours online with it. They owned PS2 online. MAG & Socom 4 on the other hand were a mess, especially Socom 4, just terrible. I still enjoyed MAG, but it had some fundamental flaws that they never fixed.
Socom 4 felt like a third-person COD. Considering this canceled game was an FPS, they might have gone full COD with it. Everybody knows you never go full COD.
i bought both of those games too! socom 4 wtf happened! i just wanted socom 2 dammit zipper why you have to drop to those standards. aparently Unit 13 was good though
Can't talk about socom but MAG was far from a mess.I think it was one of the few true innovative fps of this generation
@ Merrill, I agree 100%. I loved Socom 2 the most, but Socom 3 and Socom: Combined Assault were two of the best multiplayer games to this date. My entire clan moved over to Socom 3 when it came out and we all loved it. Even though the maps were bigger and had vehicles, the core game mechanics were kept the same, which is something that we can't say for Socom: Confrontation and Socom: 4. Anyone who says that they didn't like Socom 3, probably didn't play it for more than a few days.
It kills me but I agree with Majiebeast on this one, You guys have got to look at it from a logical standpoint, whether you liked them or not, Eat Sleep Play , Zipper (post ps2), LightBox interactive games received lukewarm reviews as well as lukewarm sales realistically there dead weight. Sony needs less dev's like the above and more dev's like Media Molecule, Naughty Dog, SSM, developing more established, more profitable franchises, or if there serious start purchasing smaller 3rd party devs like FromSoftwareInc or Thatgamecompany, I can't think of another reason as to why SuperBot was dropped , lukewarm reviews, lukewarm sales, it's that simple.
The starhawk beta was one of the BEST multiplayer experiences I had, it was like playing Star Wars battlefront all over again. :').
Playstation All Stars has some pretty good sales with what I'd assume isn't really massive budget. The game is also sitting at 75 on metacritic which I'd say are somewhat positive reviews. The problem with Playstation All Stars is that the game was released with a ridiculous amount of bugs, so there's constant freezing, problems where the game screws up, etc, both offline and online. As many complaints as they were receiving, they patched the game and none of the bugs have been fixed. One of the bugs, the character switch bug happens less often, but it's not completely fixed as it still happens but very rarely, and it's the only day one bug that has been fixed. The more patches that they release, the more problems they add. The game is even more bug ridden than it was originally. What's really sad is that it's got more unpatched game breaking bugs than Oblivion(haven't played Skyrim) and it's not even open world. I honestly think that Sony looked at all the complaints, saw nothing was getting done, and saw how broken the game is, decided to drop SuperBot. I would have dropped them as well. For the entire studio being handpicked specifically for their development and fighting game background, they failed on both accounts.
not sure if this is correct, but I think team ICO is a small team. It has exapnded alot compared to when they started but if this site shows every employee that works for them then it shouldn't have cost them too much. http://teamico.wikia.com/wi... If I counted correctly they have 47 people working on this game.
"Nothing of value was lost. Zipper has been below par since Socom 3." Wow you really know the meaning of the word "respect". ps probably you know everything about the two unannounced titles, so that's why you say "nothing of value was lost". Pretty sad.
"wow you really know the meaning of the word "respect"." That's business!
Socom 4 was a blast for me and if its not a game for everybody, no one can denied the fact MAG and Unit 13 are two awesome game. They deserve a LOT more respect because Socom was a great franchise and MAG is still a great game. So, even if Socom 4 was a bad game that's not mean the whole studio don't deserve respect.
@Highlife Sony doesn't make business decisions. They know people just want great games no matter the cost. Full steam ahead boys. We ain't scared of no stinkin' icebergs.
To quote Cutler Becket.... "It's just good business" http://www.youtube.com/watc... ;)
There's nothing insensitive about not caring that a poorly performing studio closed. That's capitalism; you produce enough for the people or your business/division dies. Besides, it's Sony. Half of those guys probably got put into other studios. The other half will probably join or create an indie group, where demand is strong.
R.I.P Zipper, one of my all time favorite developers from the PS2 era.
Smh another FPS?? Can we just get a true Socom game for the PS4 Sony!!!!!!
I hope there still considering it. Socom 4 was an amazing game. I still own it, its one of the few games I cant let go of. I dont know why everyone complained about it. I think Im going to play a few rounds later Socom 4 haters!
There is a 2 part video on YouTube called socom 4 is dead. It's points out many of the reason why socom fans like myself hate socom 4. U should watch it.
I loved SOCOM 4 as well, and had a really great time playing MAG. It was unfortunate that they were a bit generic in the art department (although SOCOM 4 really had some great graphics) and the only complaint I had was how SOCOM 4 devolved into groups of snipers hiding in their spawn and never leaving because of the invisible barriers protecting them from grenades. If they had done something to fix that, the game would have been perfect.
Anyone from my clan which has been running together since socom 1 absolutely hated confrontation and 4. Socom 2 was the pinnacle of the series 3 and CA were close but not as good. None of them ever seemed to live up to the mechanics of the orginal though IMO.
MAG 2 anyone?
One of the games I'm really hoping for. Please make it happen on PS4 Sony!
NO, you just put that image in my head.... Now my entire life will be filled with depression.
Makes me sad Would of loved to see MAG 2 on ps4 with epic size battle and a actual good framerate. MAG was a GEM!
I agree zipper had lost there touch. But I still have a gaming hole in me when it comes to socom. I still play confrontation, because the it's better than 4 and the old socom servers are shut down. I've tried to fill the void with other games like ghost reacon even gears, basically any competative 3rd person shooter, but it hasn't worked. I hope someone is making a proper socom for ps4 right now, but I know that's a pipe dream. For now ill just play confrontation since its the closest thing I can get.
MAG 2?? =(
If it wasnt a return to the basics Socom game, I dont care. Zipper really lost it this gen, to bad because they were my favorite developer last gen.
If one of those games were MAG 2 then I'm going too be very pissed. Hopefully they continue too work on those titles with their new company.
Just release MAG for free on PS+ to boost the numbers playing so I can go back for some games of domination again. I'd love to see MAG 2
Yeah I don't know why they haven't done that yet. My dream for MAG2 is that it's preinstalled on every PS4 at launch. If not MAG2, then Planetside 2. Sell one and make the other free.
socom 5, where areee youuuuuuuuuuuuuuuuuuuuuuuuuuuu !!!??
man I wish slant siz would come back and refine the building blocks they made with Confrontation. Ignore the early release issues and the no life hackers, confrontation was a great a game in the 2nd half of it's life. I thank Zipper for starting it all, but they really don't know how to listen or how to appeal to the audience that kept them alive. I'm glad they're done with Socom, I just hope someone brings it back and isn't on a tight budget like Slant 6 was. They listed to a lot of feedback and changed/added a lot. I don't mind the sprint button, but everything else they seemed to keep to the core of the game. Refinement and dev experience would take Confrontation a long way with what they already put out.
i kinda expecting, zipper to come back and do New socom and shit;)
Would have been cool to see a Next Gen MAG game, the first one wasn't that bad and i did enjoy it.
MAG is one of the few FPS that I actually liked. Would love to see something like it again, and I would still play it if it was well populated. Domination doesn't seem like something that happens anymore, same goes for the dlc modes.
I love MAG, but something was seriously wrong over at Zipper. SOCOM 4 was a mess and they didn't support MAG very well in my opinion. It always sucks when people lose their job, but I don't think it surprised anyone when they got shuttered.
MAG at first was convoluted mess due to call of duty fanatics running to the game because they heard the premise of 128 vs 128 duking it out! It blossomed when they COD crowd got slaughtered because they found it required tactics and team cohesion. when all that was left were the tactical squads, the game shined and the skill tree and Map packs and new modes they added were all awesome. I wish they would have added a new Faction to make it a 4 prong tactic. SVER was my crew. I loved them.
Sure they released DLC and patches, but those DLC modes were pretty empty after a few weeks passed by, and it's impossible to find a match on them now. If those modes/maps were in the game at launch, along with many of the changes made after the 2.0 update, I think it would've received much better reviews and would've stayed at its peak much longer. I agree that the COD crowd scared a lot of people away, especially on Raven and Valor (not so much SVER). I wish I could get more of my clan back on board with that game, it's just a small handful of us who still play now.
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