Sparse" is a fine word."The broadest of strokes" is a fine phrase. Both equally describe what we see and are told come our inaugural eyes-on with Dark Souls II.
It begins with a single trailer teased at the end of this year's Namco Bandai Global Gamers Day event last week. It's little more than a minute long, more snapshot slide given the brevity of the clips: a darkened corridor, a bonfire, a quick death. All in game, powered by a new graphics engine, but looking remarkably similar to what's went before. It entices, with elaboration expected at a dedicated presentation and follow up interview later on at the event. We're comforted that there's more to come.