Submitted by HanCilliers 898d ago | opinion piece

Splinter Cell Blacklist: Does watering down the game soup lose the flavour?

MWEB GameZone takes a look at Splinter Cell: Blacklist as an example of how video game developers compromise quality over costs. (Industry, Tom Clancy's Splinter Cell: Blacklist)

Choc_Salties  +   898d ago
There can be good things said for simplifying certain actions within a game. An example would be better companion management in Fallout:New Vegas versus Fallout 3. EVE Online is getting some modifications to make starbases easier to use in its upcoming Odyssey patch. It could be considered watering down, but more along the lines of improving quality of life instead.

Shoving cutscenes in everywhere? Bah!
PandaMcBearface  +   898d ago
I don't mind if a game looks crap visually as long as there is a good plot and challenging game play.
Fishy Fingers  +   897d ago
Worst headline I've read I a while.
azshorty2003  +   897d ago
Splinter Cell was one of my favorite franchises on the original Xbox. But after the last game, and seeing what they've done to this one, it's not even on my radar anymore.

I don't like what they did to it or where they're taking the next game.

Add comment

You need to be registered to add comments. Register here or login
New stories

Anno 2205 Preview: Sci-Fi SimCity or Something More? [Gadgets 360]

5m ago - Gadgets 360 says: "The game isn't free of issues but it definitely has some bright spots. We woul... | PC

Star Wars: Battlefront beta hands-on – the Force is strong with this one | Metro GameCentral

6m ago - Metro: Only five planets, no story campaign, and odd Star Wars omissions such as no tauntauns to... | PC

Top 5 Movies To See This Month

Now - The month of September has Johnny Depp portraying an enraged criminal, a group of climbers trying to make it home safely, and the return of the sur... | Promoted post

Indie Focus At EGX Part Two: Shadowhand, Kingdom & Strength of the Sword Ultimate | TSA

7m ago - TSA: As promised, we’re back with three more indie games we loved at EGX. This time around we’ve... | PC

Storytelling in Mankind Divided: Choice, consequence and cynicism | Eurogamer

7m ago - EG: "The future is the same, but different." It's a phrase I've heard oft repeated and yet never... | PC

Deus Ex: Mankind Divided PS4 hands-on: Meaningful choice isn't always in a story - Examiner

7m ago - Eidos Montreal has been working on Deus Ex: Mankind Divided for years and with everything the stu... | PC