30°

The future of mankind according to videogames – it doesn’t end well

OPM: Hands up if you thought the future was going to be full of biodomes, hugging and international understanding? Oh, you poor fools. Check out the future according to PlayStation – from tantalizingly close to the mercifully distant – and find out exactly how wrong you were…

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officialplaystationmagazine.co.uk
180°

EA Japan Exec Criticises Japanese Ratings Board

An executive of Electronic Arts Japan has criticised the Japanese video game ratings board for allowing upcoming action game Stellar Blade to be released uncensored while EA's own Dead Space was banned in the country.

CrimsonWing6914h ago

He’s got a point. If a game is M-Rated, which is the equivalent of an R rating, I don’t get why you need to censor anything. The rating is the indicator of the content and the age appropriate. If it’s appropriate for adults… why treat them like children? 🤷‍♂️

Eonjay7h ago(Edited 7h ago)

This is about gore... not about anything sexual. And specifically I think it is about the realistic depiction of gore. Unfortunately I don't know the nuance of the CERO board or how it is relevant their specific culture (as a prohibition on gore may transcend age) so I hesitate to make a statement. Can anyone else provide insight to what kind of gore is considered unacceptable?

CrimsonWing697h ago(Edited 7h ago)

Yea, I know this is about gore, but thanks for pointing that out.

My point still stands, if a game is essentially rated for a mature audience then why censor for them as if they’re too young to view it? Makes no sense.

To answer your question: Decapitation, dismemberment, like… anything gore. They have been censoring that since CERO was established. Look up RE4 chainsaw decapitation or any MK games that made it there.

Cacabunga5h ago

EA Japan? Wtf never heard of that

ZwVw3h ago

Yet, the Oneechanbara series (y'know, the game with half-naked samurai females slicing up zombies to bloody pieces) get released in Japan uncensored.

The CERO ratings board is an equilibrium.

gold_drake6h ago

definitely has a point.

but .. its japan. are we really surprised?

VersusDMC5h ago

I don't know if the EA executive is going off the one close up of an arm being cut off in the demo. Maybe it's uncensored because it's the arm of a cyborg or it doesn't happen that often (didn’t see EVE dismemberment when killed in the demo) .

In the states there's a certain amount of swear words allowed to a PG13 movie before it is deemed R. So maybe it's the same in Japan for gore?

Eonjay4h ago

Yes I think you may be on to something. The violence is gory but I wouldn't call it gruesome.

Retroman4h ago

Ea Japan please make Knack 3
in the future

Eonjay3h ago(Edited 3h ago)

Does EA Japan actually make games at all? Or are they just a regional publisher?

150°

Fallout 3's Reveal Led To Death Threats And Bethesda's First Security Guard

The artist behind Fallout 4’s Deathclaw reveals just how bad things got back when Bethesda took over the series

anast11h ago

People are stupid I get it. No one should feel unsafe,

But I think they need to talk about why they cut so many corners during the development process and why none of their games ever look current. And why they think all of this is okay while they charge full price.

LucasRuinedChildhood11h ago

As much as Bethesda deserve criticism, that's not really relevant to the reveal of Fallout 3 in 2007.

VenomUK8h ago

The default angle Kotaku always go for is to highlight the worst in gaming.

I would’ve focused on the creative.

gold_drake6h ago

there is no "but". the hell lol
you dont send death threats, period.

210°

What Made Fallout 3 One Hell of a Game?

Bethesda's post-apocalyptic RPG remains an unabashed classic, more than a decade and a half on from its launch.

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gamingbolt.com
ZeekQuattro3d ago

For me its the fact that I could put hundreds of hours into it and still find areas I missed in my earlier runs. It was also my first FO and despite what I had to put up with at times such as overall crashs and killing my orginal PS3 with the YLOD it's still my favorite entry to this day.

-Foxtrot3d ago

Tons of reasons

But my silly little one…hunting for unique weapons and armour

Something Fallout 4 just didn’t really have as much because they replaced most of it with randomly generated customised weapons. Even Elder Scrolla doesn't do it as well.

Yui_Suzumiya1d 23h ago (Edited 1d 23h ago )

I remember during my first playthrough of Fallout 4 back in 2015 I somehow got an automatic combat rifle that shot explosive rounds by defeating a legendary creature. Unfortunately that was the only playthrough I ever got that weapon. It's a shame because it was absolutely epic!

Vits2d ago

Sense of exploration. That was why older Bethesda games were so good. They might have had glitches, broken mechanics, meh visuals, etc., but they were some of the best around when it came down to the sense of exploration. You could go wherever you wanted and you would find something cool; it might have been a faction, a weapon, an enemy and much more. And that is what they are lacking now. Skyrim still had a lot of that, but Fallout 4 dropped it by focusing on an interconnected world and more randomly generated rewards. Fallout 76 just kept that trend and added multiplayer, and Starfield went even further in killing it by creating a whole universe with parts completely isolated from each other.

EazyC2d ago

I think the retrospective of Fallout: New Vegas' existence has somewhat diminished the view of Fallout 3 in the eyes of many, but it getting out of the vault in Fallout 3 was, for me, the most remarkable experience I've had in a videogame.

I was 12 when it came out, and I remember I just saw the score it got in Gamemaster magazine (remember those!? 😅), and I just went to the shop and bought it with my pocket money.

Not knowing anything about the game, I thought the whole thing was going to be about growing up in a vault, especially given that I'd spent about 2 hours in it....I literally could.not.believe it when you got out and it was just this wasteland on every direction. Amazing.

Tody_ZA2d ago (Edited 2d ago )

Probably because these Bethesda games were hand crafted so that exploration meant something. Unlike Starfield where this sense of exploration is replaced with the illusion of scope and procedurally generated worlds. A player can always appreciate when they wonder into an unforgettable new encounter by accident or stumble across a new questline that becomes their favourite. Just like a player can always tell when they're ploughing through filler on auto pilot, that they'll forget the moment some resource numbers go up and nothing worth remembering occurred.

I mean, in Fallout 3 you could nuke an entire town as a SIDE QUEST. In The Elder Scrolls Oblivion and Skyrim, the Dark Brotherhood questlines were my favourite in any RPGs and you could completely avoid them if you didn't care for them. In The Witcher 3 side quests take you on ridiculously dark and mysterious storylines that are some of the best I've played in RPG history. There's a reason why people still talk about KOTOR to this day. Difference between a developer creating something or just padding a game world with stuff.

Fist4achin2d ago

There were some side quests that could yld have been developed into an entirely separate game. Some great writing there.

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