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CGM Reviews: Sacred Citadel

The Sacred series has always managed to provide gamers with a fairly predictable hack ‘n’ slash roleplaying experience. Hardly “Game of the Year” stuff, but quirky and thoroughly enjoyable nevertheless.

The original Sacred, released back in 2004, swiftly gained a captive audience with its meaty mob encounters and off-centre humour. Sacred 2 continued the trend in 2008, although by that time developer Ascaron had reached a little outside its comfort zone, and the resulting bug-ridden release nearly ruined an otherwise exceptional title

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