Jonas Jurgens, Thunderbolt writes:
The gun feels heavy in her hand, smoke rising from the barrel, disappearing in the rainy night. The bullet tore a massive hole in the guy’s head, leaving a gruesome, ragged wound where his eye once was. He coughs once or twice, blood piping out of his mouth, and then finally dies. Lara stumbles to her knees, vomiting and crying. She can’t believe what she just did. She never thought she had it in her. A few hours ago everything was fine. What happened? Mostly she just wants to sit down and wish herself away. But she can’t. She knows she has to keep moving.
Tomb Raider is a game about overcoming weakness and guilt.
It’s just a shame it doesn’t capitalize on it.