Games have been growing progressively more cinematic, working in scenes that could belong in a Hollywood blockbuster. But technical limitations still get in the way of otherwise simple tasks, as Assassin's Creed 4: Black Flag lead writer Darby McDevitt has discovered.
"What's easy in cinema is sometimes the complete opposite of what's easy in a video game," McDevitt told GameSpot. "So, for instance, if I said I wanted a shot of 15 people sitting around being drunk, that seems so easy to shoot in the cinema: you just get 15 guys; they all act drunk; done. In a video game, if all those were unique characters, it would be impossible because you'd run out of memory. You couldn't display 15 unique characters all on the screen at once."