Overpower3d discusses why Bioshock Infinite is not as good as the hype or reviews make it out to be pointing out that a great storyline does not equal a great game.
"Great storyline does not equal a great game" Tell that to Heavy Rain, LA Noire, and many others which have been incredibly successful and credited.
You really don't see the difference between those titles and Bioshock? Those games were specifically designed to be mostly story driven with some gameplay mechanics interspersed. Bioshock Infinite, as well as the other 2 games in the series, are more game than story. The series started off as an FPS type game. You cannot compare that type of game to Heavy Rain and LA Noire when their sole purpose was to be like a user-controlled movie. So hence, this writer is correct...Bioshock Infinite has a good story, but it's essentially SUPPOSED to be a game-game, not a story-game. And the gameplay is rather bland and boring
"Great storyline does not equal a great game" Honestly i'm one of those gamers that prefers a Good Story over Gameplay any day, and this game doesn't suffer from either of those.
Story over gameplay anyday!
Could not disagree with this article more, the gameplay keep the action very tense especially on higher difficulty. I was literally scrounging for any weapon I could find by the end of the game. Also, the last fight sequence was one of the most frantic and one your toes experiences I have ever played. All the choices they adjusted just made everything flow that much more smooth.
And they probably never played 1999 mode which was brutal, I had to go back a few times to pick up weapons and find areas. Ah well, when something gains credit, haters are gonna hate.
Getting Scavenger achievement was borderline masochism. But once I got both upgrades for Charge, the game was a pebble in my hands.Master charge and melee based gears and you can rip apart motorized patriots like tin cans. Skyrail/reloading gears are good for handy men. Nothing but hand cannon and carbine with occasional sniper rifle. Saved money for deaths and pre-planned upgrades. The final encounter is so awesome! I like replaying it from time to time.
This couldn't have been handled with more tact?
How much more tactful can you get than "Sorry Bioshock Infinite is not that good?" Although the text in his review is short, the reviewer starts off with a level-headed 'hear me out' statement.
It was good. Maybe not as versatile as the original but it was well done. However I wish they could have let you used your powers as your tools like the original did like opening stuck doors with electricity, melting ice with fire, pulling items with telekinesis etc. That made the powers feel more like they went beyond just being used to hurt people.Also they really need to stop the trap thing.Seriously you had one single trap power in the original. That was enough. Making every power into a trap was something I had hoped they left behind in Bioshock 2.
I have to say, I strongly disagree with the authors view that "games should not be based on story, this isn't a movie or TV show". No, games should be based on story. It is the central component which ties it all together. Without story, gameplay is just mathematics in a convoluted form.
Im guessing your young and never played any games before 1995 because most games back then had little to no story and they were still great.
Doesn't mean the industry shouldn't move forward imo. Back then I was happy playing Tetris, Asteroids or Pong, and I still am. But tastes evolve, I WANT the industry to evolve. I don't want the industry to be a 1-legged stool ofc. I want it to stand on all of the big three legs: art, gameplay and story. There is a reason why gaming is much more popular now than 20 years ago, the medium has evolved and come a long way.
Yes. But back then barely anyone played games, they were a couch past time, not an entertainment medium. Games have evolved.
I think what you mean to say is "Companies who attach stories to their games should follow through with the story part of the deal." Halo 4, for example, was touted as advancing the Halo world in a new direction, but what we got was more of the same enemies and a dumb villain instead- it was more of an excuse to have another Halo than a compelling play. Call of Duty hams it up a bit in some scenes and set pieces, but there isn't really a compelling story, it's just shooty-bang-bang-go play the multiplayer stuff. Bioshock and Infinite, on the other hand, give the story its due, and it's the best part of the games. However, that doesn't need to happen all the time. Convoluted mathematics can be a wonderful thing. Waves, a game on PC, is a perfect example - no story to speak of, you're there for quick arcade action, soothing abstract graphics, and a high score rush. Dyad is arguably the same way - it might have a philosophy behind it, but certainly not a story, and it's a wonderful game. I'd argue that Pac-Man CEDX doesn't have a story either, and it's a delight of a game. Most of the time, I do want a story in my games, even if it's just to get me slightly more interested in what I'm doing, but not all the time. There's a place for non-story games for sure.
Just based off the mistakes in the title, it should give you an idea of what to expect from the article.
lol I am glad others picked up on that.
Sorry, but yes it is.
Bioshock Infinite is a good example of what the "buy a review" game industry has become. You can go to any forum on the net discussing Bioshock Infinite and see that the majority of gamers disagree with the media reviews. Most gamers say that it is a good game, but it's not a 10 or even a 9. I agree and IMO think Bioshock was way better.
Your user name sums up my feelings on your comment.
A game should be rated on multiple factors. The author didnt provide any clear breakdown of his 8/10 rating. Frankly , I think the Author is trolling or looking for more hits for the sites. Edit : Its a n4g.com wannabe site. Suggestion to Author : Detailed reviews bring better traffic.
"My person review would be an 8 out of 10, slightly above average game due to its great story-line. If you disagree, then explain without using the storyline as the reason" So his score is higher because of the storyline, but if you disagree, you can't include the storyline as reason for your disagreement? That doesn't make sense. This short proto-review/opinion piece isn't worth the click.
The game is really that good or it wouldn't be getting any articles like this.
Sorry your article is not that good.
OT but i like your avatar you draw that or find it on the web?
I thought bioshock infinite was good but for myself it was not great. I would say for my OWN opinion it was a solid 9 I just dont see how it got a 10 & Yes I played it and beat it twice
this is the kinda stuff I complain about on this site... wheres the news? This is someones opinion and who cares... I havent even played infinite yet and im sure its great, whoever made this post must not know a good game if it hit him in the a**
Good things everyone's got an opinion.
The author really should play the original and then come back . The game is missing tons of gameplay from previous bioshocks and is pretty much a shooting gallery compared to the others. It's a great game but i feel like critics gave this game a pass. Any other franchise would be killed for dumbing down but not Bioshock Infinite.
Then again from what i remember this didnt start as yet another bioshock , but was its own thing later dubbed as a Bioshock title . Anyway i dont see it as a dumb downed bioshock . It just went another way but remain intense . So it became a shooting gallery with a great story instead , ok , but at least its very well done , and hard and challenging one(at least on hard and 1999). Not your run of the mill fps
I'm really just speaking out of personal disappointment. From the gameplay bits removed from the last few E3's as well as the missing tactical elements for B1 and B2. While I do think its a good game, I also think it's way overrated. It has a great story and great characters but the gameplay is pretty weak. Cranking up the difficulty of weak gameplay does not remove the fact that it is still the weakest of the 3 Bioshocks. I think the big issue here, for me at least, is that Irrational was so focused on the narrative for most of development, they had to sacrifice in other areas...mosty gameplay (and even implemented 1999 mode way late in development). And for someone like me who places a higher value on Gameplay over everything else, it's hard for me to place this game up there with the best of this gen like everyone else has.
ppl need to start hatin on a game simply because it's successful or popular. this is gettin really out of hand. If this is the latest trend then I expect more articles like this for Last of US when it averages a 9.5 or higher as well same goes for GTA 5. alot of hipster game reviewer's lately.
Incredible story. Incredible game play. That's sort of the "Holy Grail" of video games.
I didn't think the gameplay was "incredible." There was actually nothing incredible about that aspect of the game. Its fun, and far from bad, but not incredible. The story stands out much more than the gameplay.
Seemed incredible enough for me . it was very polished , still offer lots of choices and possibilities in battle and i havent been than challenged in a while in a console fps . Not since Killzone 2 on hardest and Halo reach on legendary (couldnt play halo 4 yet to judge ) . If you were looking for that kind of stuff like i do , other recent fps were a respawn fest and cake walk
I personally didn't think Bioshock Infinite was that amazing either. Good game, that I admit. It's also a feast on the eyes and the blend of the setting is all very good, no doubt. Design of the game overall makes sense, good pacing, and have an engaging story (mostly). But here's the thing, I didn't enjoy the game as much as many said. I just didn't find anything... that wow'd the heck out of me. Killing enemies just felt like.. a chore. And Elizabeth? Meh. There's nothing on my side to 'care' about her.
sorry this article is not that good.
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