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Submitted by JamieReleases 767d ago | news

"Long-term we need a game that can help us support development for years to come" says Relic

Company of Heroes 2 has been deliberately designed to allow for post-launch DLC, Relic has stated. This is to combat the situation they had with the first game, where there was no room for continued support of the game outside expansions.

"We look at the original Company of Heroes, which we shipped 6 ½ years ago, with no way of supporting that product over all of those years," Company of Heroes 2 Game Director Quinn Duffy said to Strategy Informer. (Company of Heroes 2, PC)

majiebeast  +   767d ago
MOBA style warhammer j/k j/k we really dont need more of those.
RAYMEISTER  +   767d ago
Fuck that sucks. so you're buying an incomplete game and someone can just buy the dlc and beat u w/ it.
landog  +   767d ago
how about you just release a great set of modding tools, we don't need lame as$ dlc, everyone
HATES dlc that i know in the pc crowd....its insulting

release great mod tools and expansions every 1.5-2 years, thats plenty......

we don't need to be nickle and dimed for some map and character skin that any rookie could create

create full blown expansions or don't bother asking for any more money

oh...and why the fu#$ is this game $60???
for digital too......seriously....????
I love company of heroes and relic (dawn of war is even better) but you certainly are not going to see $60 from me......

I think I'll wait till its $30, it honestly just looks like another expansion....nothing radically new in gameplay or design, and the graphics are pretty nice but pretty much the same

$50 pc game price or gtfo!!
#3 (Edited 767d ago ) | Agree(0) | Disagree(1) | Report | Reply
Lisica  +   767d ago
I miss the good old expansions...

One day, they'll try to charge us for bug fixes too.
DLC game patch, only $9.99...
#3.1 (Edited 767d ago ) | Agree(1) | Disagree(0) | Report | Reply

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