Charlie of Xboxer360 writes, "They’ve been with us for generation upon generation, and have slowly but surely become a cornerstone to modern gaming – it’s the Beat ‘Em Up. It’s a strange genre really, because it encompasses a lot of the things that took years to develop even in other genres in games as early as Street Fighter. To name a few, optimal power strategies (the equivalent to a noob-tube in Call of Duty) has been present since Honda’s Hundred Hand Slap; button mashing is well-known in action games nowadays but was more than prevalent back in yesteryear before combo lists; and who could possibly forget the raging?
Back when consoles were but paleolithic remnants of what we identify in modern consoles, technological limitations were abundant. They sprawled across the not-so-verdant 8 bit meadows, and they scoured even the greatest of 4-bit heights, which meant developers had a choice: display a lot of really ugly content, or display a little bit of content that looked extremely good (well, maybe not by today’s standards but you get what I mean). Beat ‘em Ups took the latter avenue, choosing vibrant gameplay with more detailed sprites than most games offered."