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Submitted by StartWars 547d ago | screenshot

Project CARS dynamic damage preview - setting the new standard for in-game car damage?

VVV: "Indeed, in an effort to make the game look as photogenic as possible, the cars of Project CARS have been presented in pristine condition to let you admire its gorgeous graphical prowess, to the point you can identify the individual droplets of rain on the gleaming bodywork. But being the sadistic person that I am, I want to see these immaculate machines banged up beyond recognition.

Now though, Slightly Mad Studios has provided an early look at Project CARS' damage modelling, and it looks very impressive indeed to say the least at such an early stage of development. Yes, the headlights in the screenshot should be shattered, but the buckled bodywork looks convincing and the deformation appears to be dynamic." (PC, Project CARS, PS3, Wii U, Xbox 360)

NastyLeftHook0  +   547d ago
great damage. a little jaggy, but great damage to the cars.
kneon  +   547d ago
But is it just the graphics or does the modelling extend to the performance and handling of the vehicle?

I don't care how good the damage looks, only that it realistically impacts the drivability of the vehicle.
Blackdeath_663  +   547d ago
good point but there is always a line of compromise between making a game realistically accurate and a making a game with good game mechanics that actually work and are fun. in F1 for example any contact could likely damage your vehicle beyond repair now imagine you are playing an F1 racing game online and some random noob crashes into you in the first lap and you can no longer complete the race, that would be pretty damn annoying. sometimes realism is not very fun thats why people create and play games to do stuff you can't do irl.
Kyur4ThePain  +   547d ago
One of the many reason I prefer offline gaming.
kneon  +   547d ago
@Blackdeath_663

Actually I'm ok with that. I find it rather silly that I can roll a car in most games and just keep on going.

I'd like racing games to have a mode where you pay for your mistakes. You can't just t-bone the armco and drive away. Sure you'll get some idiots but eventually you'll find a group of people that really want to drive a race, not a demolition derby.
steve30x  +   547d ago
The gamne isn't even beta yet so you have to take that into account. They are working on the elements of the game and the proper damage model will be there before the game is released.
Tvensky  +   546d ago
just dont join random online rooms if you want realism... there always are some good guys to play with.. search for them in forums and create your own races with real damage and no noob crashing.. that is what I m doing for 2 years now in GTplanet.. I can find great private online rooms, and no noobs can join that!!! It takes time to find, but then again saves alot later on!
#1.1.5 (Edited 546d ago ) | Agree(1) | Disagree(0) | Report
FernandoMartinez  +   547d ago
Nice damage, but from those three pictures i can't really say it's about to set a new standard.

On the other side they'll probably work some more on it and the result could be even better.
Larry L  +   547d ago
I'm looking forward to this game.....and for a while it looked like it would be "setting a new standard" in certain ways. But it was more promising sounding when it was coming out this Fall. Then it got pushed to Spring 2014, which was disappointing but, OK....but now being pushed to Q2 2014 (which will turn into next Fall....Sept the earliest.......well....exactly what WILL the standard be about a year and a half from now?

This is a BAD time to try and predict gaming standards just a year down the road.....especially on consoles with new ones close, and especially in the racing genre when we're enticingly close to a new Gran Turismo launch, which always sets new standards in this genre. A new GT which BTW, Sony and PD have SURPRISINGLY been able to not only keep quiet about, but also keep under wraps in general.........which makes me excited.

Project Cars....if released now would be the standard bearer right now for sure. As a sim racing fan and a GT fanboy....the final product would be better than GT5 or any other racer that may consider itself a sim......physics included. But it's not coming out for a VERY long time.
StartWars  +   547d ago
My thoughts exactly. Wrote a post about it earlier funnily enough:

http://n4g.com/news/1238017...
Jamaicangmr  +   547d ago
I need to see this in action on multiple cars to determine if this is dynamic or just detailed scripted deformation.
WUTCHUGUNNADO  +   547d ago
Gran Turismo needs to step it up for their next entry.
ZodTheRipper  +   547d ago
And it will. Polyphony Digital said that they learned from their mistakes with GT5. But this looks good for a simulation nonetheless.
sinjonezp  +   547d ago
I can't agree more. Playing recent GT games made me feel as though I was just driving model cars. What this studio did with need 4 speed shift unleashed was amazing. If you slammed into a wall your tires would fall of and you would ride on the brake disc. With GT it was simply a time penalty or small damage. I hope GT focus on what really happens on the race track and not just showcasing cars that we simply just marvel at.
stage88  +   547d ago
Pretty good for vapourware.
ddurand1  +   547d ago
i will own a dedicated racing sim setup someday. this looks great.
AnimeAvenger  +   547d ago
November can't come any sooner. Just in time to have my PC built ready for this game + my G27 racing wheel. This is going to be epic.
#7 (Edited 547d ago ) | Agree(0) | Disagree(0) | Report | Reply
arbitor365  +   547d ago
"Project CARS heralded as the frontrunner of the next generation cycle of racing games"

last I checked, this game was not coming to next gen consoles. its coming to the PS3, Xbox360, and wii u. all of which running at 720P and 30 frames per second.

i dont think its going to stand up to the next GT and forza games or driveclub. not from the screenshots we have seen so far and not from the raw specs. 30 fps is definitely not ideal for a simulator of any kind.
bunfighterii  +   546d ago
When we talk about dynamic damage on cars, GTAIV (and soon V) should be mentioned here. I realise its not a racing game, but if the damage cars experience in that game could be replicated to a racing game like Gran Turismo, it'd be pretty amazing. I think they nailed it pretty well in GTAIV.
Goeman  +   546d ago
It looks good and it's great that it has a BMW M1 race car but they were a tubular space frame with a plastic body like a TVR and they would crack and shatter. If it took that into account I'd be impressed.
#10 (Edited 546d ago ) | Agree(0) | Disagree(0) | Report | Reply

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