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Project CARS dynamic damage preview - setting the new standard for in-game car damage?

VVV: "Indeed, in an effort to make the game look as photogenic as possible, the cars of Project CARS have been presented in pristine condition to let you admire its gorgeous graphical prowess, to the point you can identify the individual droplets of rain on the gleaming bodywork. But being the sadistic person that I am, I want to see these immaculate machines banged up beyond recognition.

Now though, Slightly Mad Studios has provided an early look at Project CARS' damage modelling, and it looks very impressive indeed to say the least at such an early stage of development. Yes, the headlights in the screenshot should be shattered, but the buckled bodywork looks convincing and the deformation appears to be dynamic."

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NastyLeftHook01253d ago

great damage. a little jaggy, but great damage to the cars.

kneon1253d ago

But is it just the graphics or does the modelling extend to the performance and handling of the vehicle?

I don't care how good the damage looks, only that it realistically impacts the drivability of the vehicle.

Blackdeath_6631253d ago

good point but there is always a line of compromise between making a game realistically accurate and a making a game with good game mechanics that actually work and are fun. in F1 for example any contact could likely damage your vehicle beyond repair now imagine you are playing an F1 racing game online and some random noob crashes into you in the first lap and you can no longer complete the race, that would be pretty damn annoying. sometimes realism is not very fun thats why people create and play games to do stuff you can't do irl.

Kyur4ThePain1253d ago

One of the many reason I prefer offline gaming.

kneon1253d ago

@Blackdeath_663

Actually I'm ok with that. I find it rather silly that I can roll a car in most games and just keep on going.

I'd like racing games to have a mode where you pay for your mistakes. You can't just t-bone the armco and drive away. Sure you'll get some idiots but eventually you'll find a group of people that really want to drive a race, not a demolition derby.

steve30x1253d ago

The gamne isn't even beta yet so you have to take that into account. They are working on the elements of the game and the proper damage model will be there before the game is released.

SolidStoner1253d ago (Edited 1253d ago )

just dont join random online rooms if you want realism... there always are some good guys to play with.. search for them in forums and create your own races with real damage and no noob crashing.. that is what I m doing for 2 years now in GTplanet.. I can find great private online rooms, and no noobs can join that!!! It takes time to find, but then again saves alot later on!

+ Show (2) more repliesLast reply 1253d ago
FernandoMartinez1253d ago

Nice damage, but from those three pictures i can't really say it's about to set a new standard.

On the other side they'll probably work some more on it and the result could be even better.

Larry L1253d ago

I'm looking forward to this game.....and for a while it looked like it would be "setting a new standard" in certain ways. But it was more promising sounding when it was coming out this Fall. Then it got pushed to Spring 2014, which was disappointing but, OK....but now being pushed to Q2 2014 (which will turn into next Fall....Sept the earliest.......well....exactly what WILL the standard be about a year and a half from now?

This is a BAD time to try and predict gaming standards just a year down the road.....especially on consoles with new ones close, and especially in the racing genre when we're enticingly close to a new Gran Turismo launch, which always sets new standards in this genre. A new GT which BTW, Sony and PD have SURPRISINGLY been able to not only keep quiet about, but also keep under wraps in general.........which makes me excited.

Project Cars....if released now would be the standard bearer right now for sure. As a sim racing fan and a GT fanboy....the final product would be better than GT5 or any other racer that may consider itself a sim......physics included. But it's not coming out for a VERY long time.

StartWars1253d ago

My thoughts exactly. Wrote a post about it earlier funnily enough:

http://n4g.com/news/1238017...

Jamaicangmr1253d ago

I need to see this in action on multiple cars to determine if this is dynamic or just detailed scripted deformation.

WUTCHUGUNNADO1253d ago

Gran Turismo needs to step it up for their next entry.

ZodTheRipper1253d ago

And it will. Polyphony Digital said that they learned from their mistakes with GT5. But this looks good for a simulation nonetheless.

sinjonezp1253d ago

I can't agree more. Playing recent GT games made me feel as though I was just driving model cars. What this studio did with need 4 speed shift unleashed was amazing. If you slammed into a wall your tires would fall of and you would ride on the brake disc. With GT it was simply a time penalty or small damage. I hope GT focus on what really happens on the race track and not just showcasing cars that we simply just marvel at.

stage881253d ago

Pretty good for vapourware.

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