GameCritics: "Fuzzy-headed narrative and thematically irrelevant auxiliary mechanics make Infinite feel sloppy even when it's working. Combat increases in frequency and decreases in impact after the Hall of Heroes, so for most of its length the game sinks towards a deflated ending rather than rising towards a climax. However, that slow descent starts from a great height, so there is still much to value in Infinite even as it drowns in its own shortcomings."
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
Cue the "you just don't get it! This game is GENIUS! BEST STORY EVARRRR!"
Good review, thorough analysis.
I would give the game 8/10 on my own scale based on what he wrote, but I'm not going to argue much against a 7/10 either.
It's rare that you get reviews that were written after 30 hours of play. These reviews are the real ones you want to look for when deciding if a game is worth a buy. The kinds that are published well-after the Day 1-euphoria.
id give bioshock infinite a 10 even though i highly disagree with this guys points i guess everyone is entitled to their opinion
Ok. So the revolt and quick change in pace from slave to revolutionary is shocking. First, we hear all about how it had been heating up and reaching this point through voxophones and conversations. Hell, throughout history revolutions happened very fast and were brutal. Its why most ppl lost all the credibility they had gained. This was the entire argument between the bolsheviks and mensheviks and guess who won that debate...the violent! Also, booker did step through a couple tears that altered time. Once u encite those who hav been mistreated and show them how to strike back, it happens very fast.
So, its quite easy to see how Daisy immediately becomes Lenin like in her brutality. She is laser focused and Booker becomes a problem. It is amazing how many angles this game has come under attack from. There is legitamacy to many concerns but I have only ever seen it compared to bioshock or lofty expectations. The orinal bioshock escaped this scrutiny because it was new and original. We all knew how hard it would be to repeat that with Infinite. Instead of marveling in their ability to push envelopes that we have craved from so many developers in a time of cooker cutter games, streamlined sequels and annual releases, we become antagonistic to early praise and find everything and anything about this game to shred to pieces. Now, I don't mean just this artice. But its been everything from too much violence, racism, combat, story, too much loot and on and on.
Now, I give a nod to Irrational for story, environment and ambience and the wonderful AI of Elizabeth. Songbird and the heavy hitter were amazing too. I will admit that combat wasn't revolutionized since bioshock but its still better and more varied than most games today. I have a feeling that elizabeth ultimately took up much more time and money than expected and ideas , or revolutionary ideas became thin in other areas. But they did pull off the skylines etc. My only actual fault is that maybe they tried to fit too many ideas and characters into this game, disallowing the emotional attachment that may develop if u encounter someone or something over and over.
Don't get me wrong, its good to critique but it must be done in contrast the the rest of the industry and not in a vaccum. Yes, when I play something of this quality I look for all the different ways this game coulda been perfect for me. Imagine opening a tear to your living room at the end, introducing u , thegamer as the catalyst for bookers successful completion of the mission at hand.
But, just because in many areas but didn't blow everyone's mind in others doesn't mean that it isn't still great, still a step in a very right direction. I am sure that Irrational themselves would tell us that their entire vision wasn't fully realized. But, for me, I would take 75% Irrational over most other developers anyday. They are willing to take risks, to be original and quirky and to make games that gamers love to play. I don't rest on scales but anything less than a 9 is crazy to me.