EDGE: "Anatomy is a very important aspect of Metal Gear Rising: Revengeance. Particularly the spine. I see lots of them on my travels in Raiden’s metal shoes, ripping them out like rotten teeth and leaving their previous owners floating momentarily in a virtual cyborg limbo between sentience and robot hell. Platinum Games has crafted the sharpest ever sword with which I can slice through Kojima’s world of intertextual nods and militant nut jobs and I’m forever indebted. I’ve always admired the Metal Gear series as a platform for indulging its creator’s ideas and ideals, always been happy to be the choir the 45-minute expository-laden cutscene preaches to, but with Revengeance it feels like I’m a participant in the elegantly choreographed chaos of a Metal Gear Solid cinematic."