210°
Submitted by GamingForever 711d ago | opinion piece

10 Things That Would Have Made BioShock Infinite Perfect

The game may be possibly the game of the year but there are ten things that would make this game perfect. (Culture, Industry, PS3)

Baszs  +   711d ago
This article is useless,
it misses all the points it wants to make.
NukaCola  +   711d ago
Id change one thing. The pacing of the exploration. I think the open world of Bioshock was more more rewarding to explore than infinite. They could of done s better job with the exploration. There was two vigor opened rooms and the rest was just lick picks. Would of wanted to see more originality and puzzle solving when doing the run abouts. Akso like to see more back tracking. Just something I liked more from the first Bioshock.
rello91  +   711d ago
I hate backtracking in games
humbleopinion  +   710d ago
lick picking sounds nasty. Is that referring to the potatoes in the toilet?
soniqstylz  +   710d ago
lick picking is how you remove Elizabeth's chastity belt.
HammadTheBeast  +   711d ago
No game can ever be perfect. It can go up to 95%, as Bioshock Infinite and the original did for some, but the other 5% is a matter of opinion.
KillrateOmega  +   711d ago
There Is Only One Thing That Could Have Made It Perfect...
More cowbell
Capt-FuzzyPants  +   711d ago
That would have made it better. But how much is enough. I mean is there ever really enough cowbell?
KillrateOmega  +   711d ago
Unfortunately, no. There can never truly be 'enough' cowbell. We can only strive to acquire more of it.

This is the truth of the universe.
#2.1.1 (Edited 711d ago ) | Agree(7) | Disagree(1) | Report
KentBlake  +   711d ago
The game would actually be worse if these 10 things were in it.
legionsoup  +   711d ago
Agreed. This is why Ken Levine makes games, and the person who wrote this "writes" for home made website.
ZombieNinjaPanda  +   710d ago
Yeah, no. A lot of points make sense. Make it less violent makes absolute sense. Why is a city full of these supposedly prestigious people so quick to rush at the main character like suicide bombers? They're not splicers, they're not crazy, yet they still do.

Upping the NPC interaction would be great. Remember one of the earlier trailers where you had to deal with a crazy man shooting a cannon at you? You probably don't.

Making the choices matter? Why advertise your choices mattering if they don't. That would definitely make the game better than what it is.

Not limiting the weapons would be great. Another game where you get a conveniently placed super weapon before fighting a boss instead of conserving ammo, not to mention the vigors that have no place in this game other than making it "bioshock related".
soniqstylz  +   710d ago
Where did you get the idea that it's a city full of prestigious people? This isn't Rapture, where the best and brightest fled to Andrew Ryan like his name was John Galt. Columbia was a floating battleship masquerading as a city.

http://bioshock.wikia.com/w...

And the Vigors were explained that Fink saw one of the Rapture biologists using Plasmids through a tear. Yes, the tears give a convenient way to fill plot holes, but there it is.

http://bioshock.wikia.com/w...
nutcrackr  +   711d ago
Most of these are actually quite good. I think they would help make the world more believable and make the action less monotonous.
r21  +   711d ago
I disagree with points 8 and 10, the rest however is what would have made the game even better.
humbleopinion  +   710d ago
"Make Our Choices Matter"
Wow, somebody really missed the whole point of the game...
Constants and variables anyone?
ZombieNinjaPanda  +   710d ago
"missed the whole point of the game"

So, some cheap twist at the end is supposed to be the whole point of a game? Choices like throwing something at a racial couple do not matter, yet they make it seem like they do.

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