Submitted by xyxzor 899d ago | opinion piece

Are Triple-A titles still viable for the gaming industry?

The Paranoid Gamer writes: "Everyone is familiar new triple-A blockbuster games. But how many people actually know the effort that goes into them? Games such as Tomb Raider, Mass Effect 3, Hitman: Absolution, Bioshock Infinite all require enormous time and effort before they are put on shelves. But more importantly, they require money. Lots of it." (Next-Gen, PC, PS3, Xbox 360)

Donnieboi  +   899d ago
Man, that's a strange question. I think we should ask if aaa BUDGET'S are still viable (the budget not just the franchise alone). I mean: who would say not to a AAA title? But, the question is, does spending a AAA BUDGET guarantee that the game will see a profit for all the money spent making it. That is a question that I think developers/publishers are gonna be faced with.
#1 (Edited 899d ago ) | Agree(7) | Disagree(1) | Report | Reply
dedicatedtogamers  +   899d ago
Good call. This upcoming gen, budget and profitability are going to be of utmost importance, if a game like Tomb Raider Reboot can sell several million copies and still be "disappointing" to the publisher.

I do think this gen needs fewer games aspiring for AAA status (which tends to be a crowded, repetitive market) and instead devs should push for B-rate titles that have a unique hook or experimental gameplay mechanics. I say that because everyone...EVERYONE is tired of Call of Duty clones. It would be nice if people tried to explore different corners of the videogame market instead of trying (and failing) to dethrone the king of online shooters.
#1.1 (Edited 899d ago ) | Agree(3) | Disagree(0) | Report | Reply
xyxzor  +   899d ago
People just need to live within their budget. Project management is essential.
Donnieboi  +   899d ago
^ This.
Xof  +   899d ago
Absolutely not. AAA titles were -always- a bad thing for the industry--specifically by contemporary standards.

This generation saw a massive spike in the amount of money necessary to create games... the manufactured "necessity" of creating AAA-experiences forced many independent developers to merge with large publishers in order to continue to develop games with the highest production values. EA and Activision did not take over the Western gaming scene this generation without reason, you know. Developers who stayed independent either went out of business, or were forced to merge with others (i.e. Square Enix). This is why most Japanese games are much less polished than western games--other than Square and Enix, most Japanese developers failed to jump on the AAA-bandwagon, and therefore had no need to join up with a mega-publisher.

AAA titles require a lot more money and a lot more people... it dilutes the creative vision, discourages innovation (if you're going to spend that much money on a game, so much that if it fails, you'll go out of business--see Kingdoms of Amalur--you want to make something you know will sell will), reducing both the quality and quantity of titles as development cycles expand.

The ultimate result is that we get prettier games... but not -better- games. Compare the combat of Final Fantasy XIII to Final Fantasy XII; compare the platforming of Uncharted to Jak & Daxter. We're waiting longer for more expensive games with unarguably better production values... but the games themselves are seldom better, and often far inferior.

That's bad for us (we're supposed to be gamers here).

And it's also bad for developers, as each AAA game becomes a massive risk. We're seeing entire companies fold, one after another, because a single game sold well, but not well enough.

But so long as fanboys insist on waging idiotic console wars, and insist the visual fidelity is the only metric by which to judge games, this state will persist.
CEOSteveBallmer  +   899d ago
Yeah go home and play some casual games cause they are soooo much better than Triple A games like the Last of Us, Beyond 2 souls, Killzone shadow fall, Infamous second son and recent releases like tomb raider, DMC, Bioshock infinite because these games suck!!. Real games are angry birds space, fruit ninja, and the blockbuster Temple Run 2!! now thats a mans game. Hardcore games suck!! Go Casual and mobile gaming!!

..... What a troll this guy is.

PS. No triple A games then theres no point in being a hardcore gamer.
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yugovega  +   899d ago
casual games are better. 30 years from now will anyone be playing any of the games you mentioned? no. but 30 years after its release and people still play the original Mario. gameplay is what matters. aaa games are a stupid idea. id rather have 5 b games like no more heroes, okami, modnation racers and rayman, then I would 1 20 million dollar letdown like dmc, or too human. yeah remember that aaa title? it was such a classic /s.
dcbronco  +   899d ago

You fed right into the idea of the fanboy's demands. You named a bunch of games that haven't even been released and assumed they are better because they are big budget games. Xof never mentioned any casual titles. He just said the AAA budget games, that doesn't automatically just leave $500,000 games. You can still have a 5-10 million budget. Maybe even 15 million. It has nothing to do with casual but your comment does ring of the mentality that is forcing the mergers and bankruptcies. Unless you're one of those people willing to pay $70 or $80 for each game. Can't have $60 games and expect them all to be AAA. The risk of having consumers not buy your title are too high.
#3.1.2 (Edited 899d ago ) | Agree(2) | Disagree(2) | Report
nix  +   899d ago
Agent_hitman  +   899d ago
Quantic Dream: Sequel kills creativity..
CEOSteveBallmer  +   899d ago
Wow an idiotic question. Stupid questions need stupid answers. YES!! its still viable. So you would rather play mobile games?? getting rid of triple A titles is like taking away "Hardcore" gaming. If its not viable then I would suggest to the author that he must not buy a PS4/xbox720/Wii-U because its a core gaming platform but also caters to casual. So go play some Temple Run 2 now thats one helluva game!!
Hydralysk  +   899d ago
AAA does not equal Hardcore...

AAA is just a title used to describe the size of the investment that went into making/marketing the game, there's no correlation between a games budget and it's status as 'hardcore'. Minecraft players can be incredibly hardcore and that's definitely not an AAA title.

AAA games are obviously just as viable as any other type of game, but this focus on trying to make EVERY game AAA quality is what's hurting the industry. Nowadays there's not much middle ground between games with a $200,000 budget and one with a 20 million budget, that's what needs to change.
#5.1 (Edited 899d ago ) | Agree(0) | Disagree(0) | Report | Reply
Soldierone  +   899d ago
Maybe if developers quit thinking visuals are 70 percent of the game they would sell more.....

It's not AAA titles "doing badly" its the business aspect stuck in these messed up ways that are ruining it. Why do games HAVE to be 60 dollars? Why do game HAVE to be realistic? Why do games HAVE to push visuals all the time?

What happened to fun being the target? creativity? stories? cartoon characters?
yugovega  +   899d ago
the real question is when did graphics mean fun? the crappy nes games from 30 years ago can be more fun then the crap they are pushing now. I bout cod 6 years ago and every single one since is the same. and these people that buy cod complain about madden being the same? wow want to know why games aren't selling? it's simple. this gen has killed gaming.
mochachino  +   899d ago
Yes but AAA doesn't need to have an 60 million dollar budget.

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