Simon looks at the current state of the beat-em-up genre and how he thinks the classic 2D games have lost their way.
This seems a little weird, Injustice, Mortal Kombat, and Street Fighter aren't beat-em-ups. They're fighters...
Exactly. This write up doesn't even make sense... If he's referring to fighting games, then yes: the last innovation in the genre probably came from the DOA series (multi-leveled arenas, online, rock-paper-scissors fighting system, co-op battles). Beat'em' up however are totally different: just recently we had anarchy online which did bring some new ideas.
umm why change something that works very well?
I feel like the answer is a little too obvious, but things need to change if people are going to pay $60 for the same formula over and over. Devil May Cry redefined action games. I'm glad it did, too! It influenced so many other games, like Ninja Gaiden, God of War, and Castlevania:LofS. Sometimes, we need change.
Agreed with a_bro. Maybe some change how fighting games need good story like Guilty Gear, BlazBlue, or Mortal Kombat. But for gameplay, if you too much changing the core gameplay than bam! your fans will say goodbye to your games.
Seriously. I feel like I've been playing Street Fighter II since it came out. The genre NEEDS some new stuff. Dragonball Z: Budokai was a GREAT step forward, in my opinion. It's a shame they couldn't evolve it that well after 3. :/ Of course, I'm more of a brawler guy. Power Stone 1/2 and PSASBR are my favorites.
Absolutely loved Budokai 2/3. I wish we had more of them!
Agreed. Also...I forgot fighting fans were so rabid. :/
The problem is, with the current developer mentality, especially Japanese developers sadly, change in direction means more accessible and more casual.
In fighting games, Mortal Kombat is more casual than BlazBlue, Persona 4 Arena, or SF IV.
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