Gi - Trying to put into words what Quantic Dream is attempting to achieve with Beyond: Two Souls is even more difficult than attempting to decipher what the title is about. With the subject of the afterlife, the soul and the nature of living being posed to the audience. This game can push the medium of gaming and cinema further into a similar realm. Heavy Rain was a tremendous game and stands out in recent memory as a game that truly blurred the boundaries of gaming and film. Not only in terms of advancing technology in facial animations but also in storytelling. However, there were some critics in regards to the general (or lack there of) control scheme. So this leads to the impending debate. Does Beyond: Two Souls need to integrate more traditional style gameplay?