30°
Submitted by PaPa-Slam 709d ago | interview

Firaxis talks Haunted Hollow's boardgame influences, booster pack IAPs, and Sid Meier's wisdom

Pocket Gamer: 'We wanted the game to be more about skill than how much money you've sunk into the game' (Firaxis, Haunted Hollow, iPad, iPhone)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

REBUS - Absurd Logic Game: Walkthrough

35m ago - "This is a complete walkthrough guide with hints, tips, solutions and answers for the iOS and And... | iPhone
20°

My Month-Long ‘Resident Evil’ Binge, and Why Capcom’s Monsters Will Never Change

36m ago - Vice: The other night I saw a weird amorphous shape moving on the ground just in front of my apa... | Retro
Ad

Want to Join the Releases.com Team? We are Looking for News Editors

Now - We are looking for news editors for the following categories. Games, TV Series, Movies and Tech. If you are an aspiring journalist in one of these... | Promoted post
20°

Kid Icarus 3D Classics Review

36m ago - More than twenty years ago, Kid Icarus was released for the NES and went unnoticed by many, overs... | 3DS
20°

PN Review: Elliot Quest (Wii U)

36m ago - If you’re looking for a fun adventure that will challenge and remind you heavily of classic Zelda... | Wii U
40°

Final Fantasy XV: Episode Duscae – Some Ups And Some Downs | Siliconera

36m ago - Siliconera: "At first glance, I thought the open field that Episode Duscae takes place in was awe... | PS4