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Army of Two: The Devil's Cartel Review - The Digital Fix

It’s roughly thirty minutes into the seven hour campaign before you realise that Army of Two: The Devil’s Cartel isn’t actually very good. Newbies to the franchise will find the slick opening thrilling, as it sets up the main plot of rescuing a kidnapped Mexican politician whilst simultaneously introducing us to the two new protagonists: Alpha and Bravo. Their origin story, set five years earlier, concisely outlines the reasons for making Salem and Rios (from the first two instalments) bit-part characters. The lushly drawn environments make an exciting canvas on which the smartly animated duo let loose with all manner of weaponry. The Frostbite 2 engine expertly renders the damage inflicted by bullets as pillars crumble, cars explode and crates are reduced to splinters. There’s even a point where the script makes a comment about exploding red barrels in video games, planting the idea that we may be taken on a Whedonesque journey of sassy asides and deadpan self-reference.

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