Five Things You Might Not Have Noticed About Zelda 3DS

Most of the focus during today's Zelda 3DS announcement was on the more obvious stuff: the game’s overhead perspective, A Link to the Past-inspired world, and the ability to meld into walls as a kind of hieroglyph to navigate dungeons in unique ways.

A closer look at the footage, however, reveals a few unmentioned elements...

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BullyMangler2040d ago (Edited 2040d ago )

From an article; Aonuma commented on the Link to the Past sequel for 3DS.

He thinks that Zelda series aficionados “could imagine what kind of game this would be”, but feels: “you’ll be surprised at quite how different it is when you actually play it” = O.O