Crispy Gamer writes: "Picture yourself as a well-to-do type with Scrooge McDuck-style wealth and more power than most world leaders. What do you do with such immense and inscrutable status? Donate to charity? Solve social and economic problems? Rope a bunch of murderers and lowlifes into a series of modern-day gladiatorial events for your own personal amusement? Bingo.
Such is the premise of Sega and developer Bizarre Creations' The Club, an arcade-style action title that's got more in common with a shooting gallery than most modern shooters. Scads of gun-toting scumbags pop up out of every nook and cranny of various exotic and elaborate locales, and you aim, shoot, and make with the death. That's about it. Certainly more than the lion's share of the world's shooters have gotten by with roughly the same idea, but most of them have managed to do so with a great deal more flair and style than this relatively mundane effort provides. The Club isn't entirely without merit, as its multiplayer component has a scant few moments of proper amusement, but the vast bulk of the experience boils down to the equivalent of whack-a-mole with guns, which, as you might imagine, doesn't provide much staying power."
What's Hot: Lots of multiplayer modes; Dull as the gameplay is, there is an inexplicably addicting quality to the scoring system
What's Not: Addicting as the scoring system is, the gameplay is still depressingly dull; Action is completely devoid of style; Lack of cover mechanics are a real bummer; Premise is paper-thin, even for an arcade shooter
Zach writes: 'Do you remember a time when mobile gaming wasn’t something you had to be ashamed of, when it wasn’t plagued with microtransactions and billions of cheaply-made ‘granny horror’ and bug-filled Fortnite clones? Back in the mid to late 2000’s, most mobile games were programmed in Java, and were usually linked to bigger console releases.'.
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Sean Halliday of Pixel Gate writes:
''For every blockbuster title that garners high praise and sales, there a number of games that fly under the radar. There’s plenty of great titles that have plenty to offer but, for numerous reasons, never get the love and attention they deserve. This isn’t the definitive list of the most overlooked games; it’s merely a look at few of them.''
I'm glad Chinatown Wars is there. This is one of the best GTAs in the series. Right up there with 5 and SA. Get the DS version. You won't be disappointed. Also like to add that the wanted system in GTACTW is by far my favorite of any GTA.
I think mine would be
Majin and the Forsaken Kingdom
Tastunoko V Capcom
House of the Dead Overkill
Deadly Premonition
Sam and Max
Honestly I think this last gen had a lot of overlooked titles or at least titles that didn't see the amount of sales they should have. It makes me worry for the future of the current generation.
The Club might have been a new idea , but it doesnt mean that all of those are good .
And Deadly preomonition was hardly overlooked . It's a game that had a bigger than expected and deserved success based on the weird hype "that's it so bad you gotta play it and gonna love it" (an opinion i dont share)
Really liked WWE All Stars, never got to play it online as the servers went down by the time I picked it up.